Zed A. Shaw
|
ee1e2e5bc5
|
Started working on a random flood function for paths to do things like fill rooms with stuff.
|
2024-12-12 11:38:38 -05:00 |
|
Zed A. Shaw
|
ffc787df64
|
Designer is working great now, and this fixes a bunch of things about the mouse.
|
2024-12-12 10:14:43 -05:00 |
|
Zed A. Shaw
|
f05f652c26
|
Fixed the overflows and make the render handle SFML's weird window coordinates not matching world coordinates.
|
2024-12-11 16:57:18 -05:00 |
|
Zed A. Shaw
|
a9e25668fb
|
Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
|
2024-12-11 11:56:37 -05:00 |
|
Zed A. Shaw
|
9ab064126f
|
Before freetype2 use to iterate through the font's glyphs diretly.
|
2024-12-09 08:25:16 -05:00 |
|
Zed A. Shaw
|
0edd948101
|
A barely working tool to find font characters and pick their color.
|
2024-12-07 13:42:30 -05:00 |
|
Zed A. Shaw
|
6b3ce5eb3d
|
Fixed a bunch of random little bugs everywhere.
|
2024-12-05 10:38:25 -05:00 |
|
Zed A. Shaw
|
2f8c9bd1a9
|
Change the color namespace to ColorValue. Need to come up with the organizational theme for the code.
|
2024-12-05 09:24:56 -05:00 |
|
Zed A. Shaw
|
eb0ca38e30
|
Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
|
2024-12-05 08:41:10 -05:00 |
|
Zed A. Shaw
|
9abb39a3bf
|
Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
|
2024-12-04 21:43:59 -05:00 |
|
Zed A. Shaw
|
ae43dad499
|
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
|
2024-12-04 08:19:04 -05:00 |
|
Zed A. Shaw
|
0b4392dbcc
|
Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
|
2024-12-03 19:17:20 -05:00 |
|
Zed A. Shaw
|
aadf15e439
|
Created an initial README.
|
2024-12-02 07:17:46 -05:00 |
|
Zed A. Shaw
|
3f7a9cc124
|
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
|
2024-12-01 17:54:43 -05:00 |
|
Zed A. Shaw
|
e86d474c7c
|
Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
|
2024-11-30 10:43:25 -05:00 |
|
Zed A. Shaw
|
d0d62836e3
|
Now have good coverage on map but need to actually confirm results in the test.
|
2024-11-29 11:24:23 -05:00 |
|
Zed A. Shaw
|
97255eb813
|
First coverage reports. Tests don't get near enough coverage but running the program does.
|
2024-11-29 09:41:02 -05:00 |
|
Zed A. Shaw
|
988edf13d7
|
Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
|
2024-11-28 04:27:14 -05:00 |
|
Zed A. Shaw
|
54fa1a23ce
|
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
|
2024-11-28 02:41:01 -05:00 |
|
Zed A. Shaw
|
0e8a2e520a
|
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
|
2024-11-27 04:02:57 -05:00 |
|
Zed A. Shaw
|
6174df5ec7
|
Lighting now works, now to get multiple lights.
|
2024-11-26 05:03:49 -05:00 |
|
Zed A. Shaw
|
1bb04b4562
|
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
|
2024-11-23 23:11:20 -05:00 |
|
Zed A. Shaw
|
fb1fd9d8bc
|
A bit of some clean up, API unifying, and some performance tweaks.
|
2024-11-22 23:12:18 -05:00 |
|
Zed A. Shaw
|
15a302d133
|
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
|
2024-11-21 15:51:22 -05:00 |
|
Zed A. Shaw
|
c8fa68815b
|
A bit more cleanup of render but kind of stuck on what to do further.
|
2024-11-18 13:29:22 -05:00 |
|
Zed A. Shaw
|
7cb03594a3
|
Renderer now knows how to render panels as grid/text based on how the panel is configured.
|
2024-11-18 12:51:57 -05:00 |
|
Zed A. Shaw
|
f79e7638c0
|
Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
|
2024-11-18 12:07:44 -05:00 |
|
Zed A. Shaw
|
1a3bbaedda
|
Use the MID value for borders.
|
2024-11-18 11:34:49 -05:00 |
|
Zed A. Shaw
|
64855f3c90
|
The gui can now pop open a modal based on clicking a button but I need to manage focus next.
|
2024-11-17 13:23:18 -05:00 |
|
Zed A. Shaw
|
89a70f398a
|
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
|
2024-11-16 12:10:14 -05:00 |
|
Zed A. Shaw
|
e3cff8142c
|
Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events.
|
2024-11-13 12:48:42 -05:00 |
|
Zed A. Shaw
|
6e848004c4
|
Panel is working and now I can work on the gui interactions parts.
|
2024-11-11 13:03:31 -05:00 |
|
Zed A. Shaw
|
9bc9c9007f
|
Now have a nice panel to hold all the UI panels we'll use later.
|
2024-11-11 12:23:40 -05:00 |
|
Zed A. Shaw
|
7b5c84b5f7
|
Cleaned up the gui display some more for future GUI elements.
|
2024-11-10 12:53:29 -05:00 |
|
Zed A. Shaw
|
824a384ffd
|
Font sizes and map view now work with arbitrary map sizes.
|
2024-11-09 10:56:22 -05:00 |
|
Zed A. Shaw
|
113811bc84
|
Got some new sounds and camera shake came back but has a bug.
|
2024-11-08 13:18:43 -05:00 |
|
Zed A. Shaw
|
ed9d0de8e0
|
Event system now accepts any data and the GUI receives simpler events with data for them.
|
2024-11-07 09:16:21 -05:00 |
|
Zed A. Shaw
|
0e79288afc
|
More notes on the next things to do.
|
2024-11-07 02:06:22 -05:00 |
|
Zed A. Shaw
|
67cacd5dcd
|
Can actually save the game now.
|
2024-11-06 22:24:23 -05:00 |
|
Zed A. Shaw
|
e864e14eab
|
Rendering with color is working now but still has problems with enabling/resetting the default colors.
|
2024-11-02 06:02:13 -04:00 |
|
Zed A. Shaw
|
f32b39afe2
|
Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
|
2024-11-01 00:40:42 -04:00 |
|
Zed A. Shaw
|
04350cb51e
|
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
|
2024-10-29 18:33:11 -04:00 |
|
Zed A. Shaw
|
3f87d19911
|
Simple event system for entities in the world.
|
2024-10-29 17:27:12 -04:00 |
|
Zed A. Shaw
|
4ed06b10b1
|
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
|
2024-10-28 19:46:55 -04:00 |
|
Zed A. Shaw
|
9102bdc8ad
|
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
|
2024-10-27 18:44:54 -04:00 |
|
Zed A. Shaw
|
753bc70b77
|
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
|
2024-10-27 17:34:49 -04:00 |
|
Zed A. Shaw
|
4162287841
|
Implement a simple combat system and killing off enemies. See status for next steps.
|
2024-10-26 20:29:55 -04:00 |
|
Zed A. Shaw
|
c19cd707d1
|
Better unit test for the collision system.
|
2024-10-26 18:13:06 -04:00 |
|
Zed A. Shaw
|
743f906bc7
|
Implemented a simple collision hash table.
|
2024-10-25 22:31:09 -04:00 |
|
Zed A. Shaw
|
dbc2a10933
|
Very basic collision and combat to work out the idea and a logging system on the left.
|
2024-10-25 20:49:11 -04:00 |
|