Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.

This commit is contained in:
Zed A. Shaw 2024-11-16 12:10:14 -05:00
parent 96ee16e598
commit 89a70f398a
9 changed files with 274 additions and 126 deletions

View file

@ -1,4 +1,6 @@
NOTES:
TODAY'S GOAL:
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
TODO:
@ -6,7 +8,6 @@ TODO:
* Can std::any be defaulted to a noop in the events?
* Save file isn't saving gold.
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
* Create a few more enemy types to fight.
* Devise a more complete map/world generator that can use the loot and enemies better.
* Maybe an LOS system, but the hearing version works pretty well so far.