Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
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@ -1,4 +1,6 @@
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NOTES:
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TODAY'S GOAL:
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* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
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TODO:
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@ -6,7 +8,6 @@ TODO:
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
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* Create a few more enemy types to fight.
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* Devise a more complete map/world generator that can use the loot and enemies better.
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* Maybe an LOS system, but the hearing version works pretty well so far.
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