Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
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@ -3,7 +3,7 @@ TODAY'S GOAL:
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* Neighbors algo isn't using greater parameter
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* Think up an enemy system.
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* Revisit map generation.
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* Create a index based light system and a unit test for it.
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* How do we do coverage reports in C++?
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TODO:
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* Write a method for renderer that can translate coordinates.
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