Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
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@ -10,7 +10,9 @@ TODO:
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* Lua integration?
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* Combat system and simple loot system.
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* BUG: If map is < 90 zome out crashes.
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* Simple loot system.
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* Actually render FTXUI ansi output instead of the gui.cpp hack.
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* Remove entity from world, _or_ mark them dead, switch their icon, and make them an entity the player walks over?
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* Bring back sounds, check out SoLoud.
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