Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
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@ -6,6 +6,15 @@ TODAY'S GOAL:
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* Lua integration
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TODO:
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* $limit is pointless, just use a constant.
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* Pathing::compute_paths can take a starting level to implement lower directions, or possibly setting a value lower?
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* Pathing::set_target isn't using value, but that implements the above.
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https://www.roguebasin.com/index.php/Dijkstra_Maps_Visualized
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* When fighting two enemies with lots of attacks it crashes because one dies and isn't there. Test by making enemies immortal.
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* LightRender can just use the Dijkstra map paths to calculate light strenght from the point rather than doing the box thing.
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* $paths.$paths is annoying.
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* Format of pre/post in dbc isn't consistent with the rest of the lib but I also maybe don't need the function version?
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* I can do headless windows in renderer for testing.
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- renderer.$window.setVisible(false);
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* Think up an enemy system.
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