Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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19 changed files with 50 additions and 58 deletions
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status.txt
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TODAY'S GOAL:
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* Big Code Review
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* Clean up and document as much code as possible.
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* color namespace is too ambiguous
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* Lua integration
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TODO:
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* $limit is pointless, just use a constant.
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* Pathing::compute_paths can take a starting level to implement lower directions, or possibly setting a value lower?
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* Fix " room should always be found"
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* Pathing::set_target isn't using value, but that implements the above.
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https://www.roguebasin.com/index.php/Dijkstra_Maps_Visualized
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* Fix BUG markers as much as possible.
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* Make room generation have "texture" or state like mossy, flooded, etc.
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TODO:
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* Lua integration
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* When fighting two enemies with lots of attacks it crashes because one dies and isn't there. Test by making enemies immortal.
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* LightRender can just use the Dijkstra map paths to calculate light strenght from the point rather than doing the box thing.
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* $paths.$paths is annoying.
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