More notes on the next things to do.

This commit is contained in:
Zed A. Shaw 2024-11-07 02:06:22 -05:00
parent 011fee4872
commit 0e79288afc
8 changed files with 31 additions and 6 deletions

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@ -3,10 +3,18 @@ NOTES:
TODO:
* Event system could take additional data so that the events can be more coarse and simpler.
* Simplify the combat/collision system so that it's not a bunch of if-cases.
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
* Create a few more enemy types to fight.
* Devise a more complete map/world generator that can use the loot and enemies better.
* Maybe an LOS system, but the hearing version works pretty well so far.
* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
* Lua integration?
* BUG: If map is < 90 zome out crashes.
* Simple loot system.
* Bring back sounds, check out SoLoud.