More notes on the next things to do.
This commit is contained in:
parent
011fee4872
commit
0e79288afc
8 changed files with 31 additions and 6 deletions
10
status.txt
10
status.txt
|
@ -3,10 +3,18 @@ NOTES:
|
|||
|
||||
TODO:
|
||||
|
||||
* Event system could take additional data so that the events can be more coarse and simpler.
|
||||
* Simplify the combat/collision system so that it's not a bunch of if-cases.
|
||||
* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
|
||||
* Run the ansi_parser on the whole UI so I can use colors and other glyphs.
|
||||
* Create a few more enemy types to fight.
|
||||
* Devise a more complete map/world generator that can use the loot and enemies better.
|
||||
* Maybe an LOS system, but the hearing version works pretty well so far.
|
||||
* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
|
||||
|
||||
* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
|
||||
* Lua integration?
|
||||
|
||||
* BUG: If map is < 90 zome out crashes.
|
||||
|
||||
* Simple loot system.
|
||||
* Bring back sounds, check out SoLoud.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue