Very basic collision and combat to work out the idea and a logging system on the left.
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TODO:
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* Figure out how to render color fonts from FTUI.
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* Dynamically determine the font vs. screensize to get an exact FTXUI screen size.
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* If the player is trapped in a room the enemy just travles through walls.
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* Add FLECS.
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* Lua integration?
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* Text is not actually cleared when rendered either in FTXUI or SFML.
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* Work on collision detection with either a coordinate map or morton codes.
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* Bring back sounds, check out SoLoud.
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