Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
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TODAY'S GOAL:
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* Use d-map to create a mapping of light strength and use that to alter the value of colors in the map.
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* Make it possible to visualize the d-map when I need to.
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TODO:
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* Keep panel unified by implementing border and backing on grids too.
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* Neighbors needs a rewrite
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* Neighbors algo isn't using greater parameter
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* Look in system.cpp::draw_map for notes on a Lighting system.
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* Write a method for renderer that can translate coordinates.
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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