Started working on a random flood function for paths to do things like fill rooms with stuff.
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TODAY'S GOAL:
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* Light should flood using the dijkstra map rather than use a box.
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-1. Learn std::initializer_list by using it.
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0. \ua3fd causes the character immediately after to vanish. Make a test and solve it.
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1. Why do Sliders only have to be kept around forever and can't go in containers like everything else?
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2. Why are sliders not selected when I click on them? Is it a hover?
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3. Why do fonts render blank? Also when I scroll they slowly disappear until there's a column.
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* \u2738 is missing on the row when in grid but works when clicked.
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* Make a for-loop generator thing, and figure out whatever this magic matrix-processing-without-for-loops tech is (that probably doesn't exist).
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* A designer tool to help find characters for foreground, background, and figure out their colors.
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* renderer's mouse coordinates are totally wrong. Need to put glyph bounds into the panel and then you can ask if a mouse click is on a panel, and what the _panel's_ coordinates are.
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* Use a vector of strings with 1 char each again.
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"you could make an iterator type that you create with the Matrix & a box - then it iterates though each row/column and updates its x/y values. More code over all but loops like you're doing now could be simpler"
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TODO:
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* Hot key for debug view.
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* Refine the event handling to pass most of them to the gui panels and then I can intercept them.
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* Resolve fmt::format vs std::format.
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* Resolve fmt::format vs std::format from hirdrac when using clang or gcc latest.
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* Fix " room should always be found"
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