The gui can now pop open a modal based on clicking a button but I need to manage focus next.
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@ -5,6 +5,8 @@ TODAY'S GOAL:
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TODO:
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* panels and everything except renderer should use character coodinates
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* panels should know if they're text vs. grid rendered
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* panels need a background and border setting
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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