Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
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5 changed files with 27 additions and 17 deletions
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TODAY'S GOAL:
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TODO:
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* Clean up renderer.
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* panels and everything except renderer should use character coodinates
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* panels should know if they're text vs. grid rendered
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* Image -> Text converter.
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TODO:
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* Keep panel unified by implementing border and backing on grids too.
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* Can std::any be defaulted to a noop in the events?
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* Save file isn't saving gold.
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* Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold.
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