Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.

This commit is contained in:
Zed A. Shaw 2024-12-04 08:19:04 -05:00
parent 2d5490131d
commit ae43dad499
12 changed files with 47 additions and 42 deletions

View file

@ -1,16 +1,14 @@
TODAY'S GOAL:
* Neighbors needs a rewrite
* Neighbors algo isn't using greater parameter
* Clean up and document as much code as possible.
* Add a method to render.cpp that sets terminal true color.
* limit as 1000 should be a constant
* Big Code Review
* Clean up and document as much code as possible.
* color namespace is too ambiguous
* Lua integration
TODO:
* I can do headless windows in renderer for testing.
- renderer.$window.setVisible(false);
* Think up an enemy system.
* Revisit map generation.
* Write a method for renderer that can translate coordinates.
* Can std::any be defaulted to a noop in the events?
* Save file isn't saving gold.
@ -19,9 +17,7 @@ TODO:
* Devise a more complete map/world generator that can use the loot and enemies better.
* Maybe an LOS system, but the hearing version works pretty well so far.
* Probably a system for mapping collision types to sound effects, rather than having the GUI do it.
* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
* Lua integration
* check out SoLoud.