Commit graph

17 commits

Author SHA1 Message Date
Zed A. Shaw
2aa4f0a2e8 Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 2025-06-12 13:06:36 -04:00
Zed A. Shaw
94385b195d Mostly worked out how to do looting but now need how to take out of inventory and put into loot. 2025-06-07 00:11:29 -04:00
Zed A. Shaw
c509162be1 The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it. 2025-06-05 23:31:38 -04:00
Zed A. Shaw
5aa54d875f Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop. 2025-06-05 01:23:52 -04:00
Zed A. Shaw
5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2025-06-03 13:43:16 -04:00
Zed A. Shaw
dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
Zed A. Shaw
c8a8d2b1af You can now craft a single ritual from the blanket. 2025-04-26 02:51:13 -04:00
Zed A. Shaw
292711f91f Prep for the actually making ritual crafting work. 2025-04-26 02:21:59 -04:00
Zed A. Shaw
ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 2025-04-26 00:57:23 -04:00
Zed A. Shaw
b5d93399d5 Converted the buttons to reflect the actions you can take. 2025-04-08 14:36:51 -04:00
Zed A. Shaw
07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 2025-04-05 12:09:19 -04:00
Zed A. Shaw
3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 2025-02-19 23:18:33 -05:00
Zed A. Shaw
bfe0d797c8 Status UI now has a log and some buttons. 2025-02-18 23:58:13 -05:00
Zed A. Shaw
69a810b5a1 Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that. 2025-02-18 14:24:57 -05:00
Zed A. Shaw
cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying. 2025-02-16 18:31:31 -05:00
Zed A. Shaw
8a6b38c1a4 Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out. 2025-02-13 14:39:04 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00