Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
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7 changed files with 38 additions and 20 deletions
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@ -3,7 +3,7 @@
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START, NO_NEIGHBORS
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COMBAT_START, NO_NEIGHBORS, ATTACK
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};
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struct Combat {
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