Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out.
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5 changed files with 51 additions and 18 deletions
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@ -2,7 +2,8 @@
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START
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};
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struct Combat {
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