Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.

This commit is contained in:
Zed A. Shaw 2025-02-16 18:31:31 -05:00
parent 232c994347
commit cfe56bbf99
5 changed files with 20 additions and 6 deletions

View file

@ -3,7 +3,7 @@
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START
COMBAT_START, NO_NEIGHBORS
};
struct Combat {