Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
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5 changed files with 20 additions and 6 deletions
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@ -3,7 +3,7 @@
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namespace Events {
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enum GUI {
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START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START
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COMBAT_START, NO_NEIGHBORS
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};
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struct Combat {
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