Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop.
This commit is contained in:
parent
0674908e49
commit
5aa54d875f
9 changed files with 194 additions and 146 deletions
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@ -1,86 +0,0 @@
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#define FSM_DEBUG 1
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#include "event_router.hpp"
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#include "dbc.hpp"
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namespace routing {
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using enum Event;
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using enum State;
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void Router::process_window(sf::RenderWindow& window) {
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(void)window;
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}
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void Router::event(Event ev) {
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switch($state) {
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FSM_STATE(State, START, ev);
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FSM_STATE(State, IDLE, ev);
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FSM_STATE(State, MOUSE_ACTIVE, ev);
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FSM_STATE(State, MOUSE_MOVING, ev);
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}
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}
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void Router::START(Event ) {
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state(State::IDLE);
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}
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void Router::IDLE(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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state(State::MOUSE_ACTIVE);
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break;
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case MOUSE_UP:
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dbc::log("mouse up in IDLE");
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break;
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case MOUSE_MOVE:
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dbc::log("mouse move, send moved event");
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break;
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case KEY_PRESS:
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dbc::log("key pressed");
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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void Router::MOUSE_ACTIVE(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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dbc::log("mouse down in MOUSE_ACTIVE");
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break;
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case MOUSE_UP:
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dbc::log("mouse up, send click event");
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state(State::IDLE);
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break;
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case MOUSE_MOVE:
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state(State::MOUSE_MOVING);
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break;
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case KEY_PRESS:
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dbc::log("send the key but cancel");
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state(State::IDLE);
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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void Router::MOUSE_MOVING(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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dbc::log("mouse down in MOUSE_MOVING state");
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break;
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case MOUSE_UP:
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dbc::log("mouse up, send drop event");
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state(State::IDLE);
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break;
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case MOUSE_MOVE:
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dbc::log("mouse move, send drag event");
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break;
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case KEY_PRESS:
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dbc::log("send the key but cancel");
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state(State::IDLE);
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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}
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@ -1,33 +0,0 @@
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#pragma once
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#include "events.hpp"
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#include "simplefsm.hpp"
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#include <SFML/Graphics.hpp>
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namespace routing {
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enum class State {
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START,
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IDLE,
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MOUSE_ACTIVE,
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MOUSE_MOVING,
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};
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enum class Event {
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STARTED=0,
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MOUSE_DOWN=1,
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MOUSE_UP=2,
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MOUSE_MOVE=3,
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KEY_PRESS=4
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};
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class Router : public DeadSimpleFSM<State, Event> {
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public:
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void event(Event ev);
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void START(Event ev);
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void IDLE(Event ev);
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void MOUSE_ACTIVE(Event ev);
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void MOUSE_MOVING(Event ev);
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void process_window(sf::RenderWindow& window);
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};
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}
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23
events.hpp
23
events.hpp
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@ -14,3 +14,26 @@ namespace Events {
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int enemy_did;
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};
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}
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namespace gui {
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enum class Event {
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STARTED=0,
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TICK=1,
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MOVE_FORWARD = 2,
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MOVE_BACK = 3,
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MOVE_LEFT = 4,
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MOVE_RIGHT = 5,
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MAP_OPEN = 6,
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CLOSE = 7,
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ROTATE_LEFT = 8,
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ROTATE_RIGHT = 9,
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ATTACK = 10,
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START_COMBAT = 11,
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STOP_COMBAT = 12,
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STAIRS_DOWN = 13,
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LOOT_OPEN=14,
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LOOT_SELECT=15,
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LOOT_PLACE=16,
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QUIT = 17
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};
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}
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116
gui/event_router.cpp
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116
gui/event_router.cpp
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@ -0,0 +1,116 @@
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#define FSM_DEBUG 1
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#include "event_router.hpp"
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#include "dbc.hpp"
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#include "events.hpp"
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namespace gui {
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namespace routing {
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using enum Event;
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using enum State;
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gui::Event Router::process_event(std::optional<sf::Event> ev) {
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$next_event = gui::Event::TICK;
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if(ev->is<sf::Event::Closed>()) {
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return gui::Event::QUIT;
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}
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if(const auto* mouse = ev->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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position = mouse->position;
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event(MOUSE_DOWN);
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}
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} else if(const auto* mouse = ev->getIf<sf::Event::MouseButtonReleased>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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position = mouse->position;
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event(MOUSE_UP);
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}
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} else if(const auto* mouse = ev->getIf<sf::Event::MouseMoved>()) {
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position = mouse->position;
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event(MOUSE_MOVE);
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}
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if(const auto* key = ev->getIf<sf::Event::KeyPressed>()) {
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scancode = key->scancode;
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event(KEY_PRESS);
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}
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return $next_event;
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}
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void Router::event(Event ev) {
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switch($state) {
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FSM_STATE(State, START, ev);
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FSM_STATE(State, IDLE, ev);
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FSM_STATE(State, MOUSE_ACTIVE, ev);
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FSM_STATE(State, MOUSE_MOVING, ev);
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}
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}
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void Router::START(Event ) {
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state(State::IDLE);
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}
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void Router::IDLE(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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set_event(gui::Event::TICK);
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state(State::MOUSE_ACTIVE);
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break;
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case MOUSE_UP:
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dbc::log("mouse up in IDLE");
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break;
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case MOUSE_MOVE:
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dbc::log("mouse move, send moved event");
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break;
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case KEY_PRESS:
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dbc::log("key pressed");
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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void Router::MOUSE_ACTIVE(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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dbc::log("mouse down in MOUSE_ACTIVE");
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break;
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case MOUSE_UP:
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dbc::log("mouse up, send click event");
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state(State::IDLE);
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break;
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case MOUSE_MOVE:
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state(State::MOUSE_MOVING);
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break;
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case KEY_PRESS:
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dbc::log("send the key but cancel");
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state(State::IDLE);
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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void Router::MOUSE_MOVING(Event ev) {
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switch(ev) {
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case MOUSE_DOWN:
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dbc::log("mouse down in MOUSE_MOVING state");
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break;
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case MOUSE_UP:
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dbc::log("mouse up, send drop event");
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state(State::IDLE);
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break;
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case MOUSE_MOVE:
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dbc::log("mouse move, send drag event");
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break;
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case KEY_PRESS:
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dbc::log("send the key but cancel");
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state(State::IDLE);
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break;
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default:
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dbc::sentinel("invalid event");
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}
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}
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}
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}
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43
gui/event_router.hpp
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43
gui/event_router.hpp
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#pragma once
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#include "events.hpp"
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#include "simplefsm.hpp"
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#include <SFML/Graphics.hpp>
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namespace gui {
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namespace routing {
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enum class State {
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START,
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IDLE,
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MOUSE_ACTIVE,
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MOUSE_MOVING,
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};
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enum class Event {
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STARTED=0,
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MOUSE_DOWN=1,
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MOUSE_UP=2,
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MOUSE_MOVE=3,
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KEY_PRESS=4
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};
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class Router : public DeadSimpleFSM<State, Event> {
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public:
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sf::Vector2i position;
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sf::Keyboard::Scancode scancode;
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gui::Event $next_event = gui::Event::TICK;
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void event(Event ev);
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void START(Event ev);
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void IDLE(Event ev);
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void MOUSE_ACTIVE(Event ev);
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void MOUSE_MOVING(Event ev);
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gui::Event process_event(std::optional<sf::Event> ev);
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void set_event(gui::Event ev) {
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$next_event = ev;
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}
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};
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}
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}
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@ -282,9 +282,11 @@ namespace gui {
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void FSM::handle_keyboard_mouse() {
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while(const auto ev = $window.pollEvent()) {
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auto gui_ev = $router.process_event(ev);
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if(ev->is<sf::Event::Closed>()) {
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event(Event::QUIT);
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if(gui_ev != gui::Event::TICK) {
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event(gui_ev);
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continue;
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}
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if(const auto* mouse = ev->getIf<sf::Event::MouseButtonPressed>()) {
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24
gui/fsm.hpp
24
gui/fsm.hpp
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#include "gui/boss_fight_ui.hpp"
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#include "gui/map_view.hpp"
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#include "gui/mini_map.hpp"
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#include "events.hpp"
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#include "gui/event_router.hpp"
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namespace gui {
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enum class State {
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END
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};
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enum class Event {
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STARTED=0,
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TICK=1,
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MOVE_FORWARD = 2,
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MOVE_BACK = 3,
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MOVE_LEFT = 4,
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MOVE_RIGHT = 5,
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MAP_OPEN = 6,
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CLOSE = 7,
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ROTATE_LEFT = 8,
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ROTATE_RIGHT = 9,
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ATTACK = 10,
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START_COMBAT = 11,
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STOP_COMBAT = 12,
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STAIRS_DOWN = 13,
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LOOT_OPEN=14,
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LOOT_SELECT=15,
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LOOT_PLACE=16,
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QUIT = 17
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};
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class FSM : public DeadSimpleFSM<State, Event> {
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public:
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sf::RenderWindow $window;
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MiniMapUI $mini_map;
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LootUI $loot_ui;
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sf::Font $font;
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gui::routing::Router $router;
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FSM();
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@ -92,8 +92,8 @@ sources = [
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'config.cpp',
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'dbc.cpp',
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'devices.cpp',
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'event_router.cpp',
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'goap.cpp',
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'gui/event_router.cpp',
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'gui/boss_fight_ui.cpp',
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'gui/combat_ui.cpp',
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'gui/debug_ui.cpp',
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "event_router.hpp"
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#include "gui/event_router.hpp"
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using namespace fmt;
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using enum routing::Event;
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using enum routing::State;
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using namespace gui;
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using enum gui::routing::Event;
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using enum gui::routing::State;
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using EventScript = std::vector<routing::Event>;
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