Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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13 changed files with 78 additions and 43 deletions
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@ -6,7 +6,7 @@ namespace Events {
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COMBAT_START, NO_NEIGHBORS, HP_STATUS,
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ATTACK, BLOCK, EVADE, NEW_RITUAL,
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UPDATE_SPRITE, ENEMY_SPAWN, NOOP,
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LOOT_CLOSE, LOOT_SELECT, INV_SELECT
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LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
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};
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struct Combat {
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