Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.

This commit is contained in:
Zed A. Shaw 2025-06-12 13:06:36 -04:00
parent 2458f01ebd
commit 2aa4f0a2e8
13 changed files with 78 additions and 43 deletions

View file

@ -6,7 +6,7 @@ namespace Events {
COMBAT_START, NO_NEIGHBORS, HP_STATUS,
ATTACK, BLOCK, EVADE, NEW_RITUAL,
UPDATE_SPRITE, ENEMY_SPAWN, NOOP,
LOOT_CLOSE, LOOT_SELECT, INV_SELECT
LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
};
struct Combat {