Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.

This commit is contained in:
Zed A. Shaw 2025-02-19 23:18:33 -05:00
parent 0199248354
commit 3b9525cca4
8 changed files with 92 additions and 74 deletions

View file

@ -3,7 +3,7 @@
namespace Events {
enum GUI {
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START, NO_NEIGHBORS, ATTACK, NOOP
COMBAT_START, NO_NEIGHBORS, ATTACK, UPDATE_SPRITE, NOOP
};
struct Combat {