Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
This commit is contained in:
parent
0199248354
commit
3b9525cca4
8 changed files with 92 additions and 74 deletions
|
@ -3,7 +3,7 @@
|
|||
namespace Events {
|
||||
enum GUI {
|
||||
START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
|
||||
COMBAT_START, NO_NEIGHBORS, ATTACK, NOOP
|
||||
COMBAT_START, NO_NEIGHBORS, ATTACK, UPDATE_SPRITE, NOOP
|
||||
};
|
||||
|
||||
struct Combat {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue