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									 Zed A. Shaw | 973495b687 | Map now has a color theme rather than random colors. | 2025-07-17 12:59:20 -04:00 |  | 
				
					
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									 Zed A. Shaw | f4fa50a413 | Colors are now being loaded from assets/palette.json | 2025-07-17 10:50:09 -04:00 |  | 
				
					
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									 Zed A. Shaw | 75646619b3 | Map now displays and works, just need to refine the colors and the compass directions. | 2025-07-15 13:28:23 -04:00 |  | 
				
					
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									 Zed A. Shaw | 3b06105813 | Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works. | 2025-07-11 22:38:08 -04:00 |  | 
				
					
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									 Zed A. Shaw | 5db3d1a306 | Tried out using the actual textures from the game but they don't really have the feel I want.  I'll have to think about it. | 2025-07-11 02:24:47 -04:00 |  | 
				
					
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									 Zed A. Shaw | 5e01eb29a9 | There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it. | 2025-07-11 01:02:27 -04:00 |  | 
				
					
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									 Zed A. Shaw | b2a6262964 | Now have background color for the sprites used in the maps. | 2025-07-10 00:12:32 -04:00 |  | 
				
					
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									 Zed A. Shaw | b16ca3fd65 | I now have hacked in basic color for the wall tiles but not enemies and items. | 2025-07-09 14:36:31 -04:00 |  | 
				
					
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									 Zed A. Shaw | b2d0b0ee4c | Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning. | 2025-07-09 13:34:18 -04:00 |  | 
				
					
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									 Zed A. Shaw | 2c011079a8 | I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. | 2025-07-09 01:54:49 -04:00 |  | 
				
					
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									 Zed A. Shaw | cfefffe1cc | I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. | 2025-07-09 00:34:50 -04:00 |  | 
				
					
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									 Zed A. Shaw | 40611d4d54 | Crop the map sprite so it's not bigger than necessary. | 2025-07-08 22:54:59 -04:00 |  | 
				
					
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									 Zed A. Shaw | 04b3cf3f16 | Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. | 2025-07-08 13:26:43 -04:00 |  | 
				
					
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									 Zed A. Shaw | d6e2b64140 | icongen now makes a sprite sheet for the map which should be easier to work with. | 2025-07-08 13:09:39 -04:00 |  | 
				
					
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									 Zed A. Shaw | dbc2000434 | Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. | 2025-07-08 00:55:45 -04:00 |  | 
				
					
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									 Zed A. Shaw | bf8a2dc0c5 | Simple quick way to do different attacks that play different shaders. | 2025-04-23 12:32:28 -04:00 |  | 
				
					
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									 Zed A. Shaw | 1b4f55804c | The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. | 2025-04-16 00:02:27 -04:00 |  | 
				
					
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									 Zed A. Shaw | 5ffa3b0d1e | Everyone is on fire temporarily. | 2025-04-15 19:34:39 -04:00 |  | 
				
					
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									 Zed A. Shaw | 80b4faf940 | Added a screen size parameters to the fragviewer. | 2025-04-11 11:44:33 -04:00 |  | 
				
					
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									 Zed A. Shaw | 576110ea44 | Fragviewer can now load a sprite from my sprite list and then apply shaders to it. | 2025-04-10 23:42:45 -04:00 |  | 
				
					
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									 Zed A. Shaw | 724d3edb61 | Wrote my own quick and dirty fragment shader viewer. | 2025-04-09 23:59:09 -04:00 |  | 
				
					
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									 Zed A. Shaw | 07ce8a4148 | New debug_ui that shows perf data, other debug info, and allows spawning enemies. | 2025-04-05 12:09:19 -04:00 |  | 
				
					
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									 Zed A. Shaw | 4f090159ab | Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game.  I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. | 2025-04-04 12:45:55 -04:00 |  |