Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
This commit is contained in:
parent
2c011079a8
commit
b2d0b0ee4c
4 changed files with 34 additions and 16 deletions
|
@ -33,26 +33,28 @@ struct MapTileBuilder {
|
|||
sf::Glyph $glyph;
|
||||
sf::Font $font{FONT_FILE_NAME};
|
||||
std::shared_ptr<sf::RenderTexture> $render = nullptr;
|
||||
sf::Vector2u $size;
|
||||
sf::Vector2u $image_size;
|
||||
sf::Vector2i $size;
|
||||
sf::Vector2i $image_size;
|
||||
sf::RenderTexture $temp_render;
|
||||
|
||||
MapTileBuilder(size_t x, size_t y) :
|
||||
$size(x, y),
|
||||
$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
|
||||
$temp_render($size)
|
||||
$temp_render({(unsigned int)$size.x, (unsigned int)$size.y})
|
||||
{
|
||||
$font.setSmooth(false);
|
||||
}
|
||||
|
||||
void best_size(wchar_t for_char) {
|
||||
void best_size(wchar_t for_char, bool centered) {
|
||||
float factor = centered ? 0.8f : 1.0f;
|
||||
sf::Vector2i adjusted_size = {int($size.x * factor), int($size.y * factor)};
|
||||
$font_size = 20; // reset the size
|
||||
// fit the glyph in our box height
|
||||
auto temp = $font.getGlyph(for_char, $font_size, false);
|
||||
auto temp_size = $font_size;
|
||||
|
||||
while(temp.textureRect.size.y < int($size.y)
|
||||
&& temp.textureRect.size.x < int($size.x))
|
||||
while(temp.textureRect.size.y <= adjusted_size.y
|
||||
&& temp.textureRect.size.x <= adjusted_size.x)
|
||||
{
|
||||
$glyph = temp;
|
||||
$font_size = temp_size;
|
||||
|
@ -79,6 +81,7 @@ struct MapTileBuilder {
|
|||
void run(MapConfig& config) {
|
||||
sf::Vector2u crop{$size.x * (unsigned int)config.it.width, $size.y * (unsigned int)config.it.y};
|
||||
$render = std::make_shared<sf::RenderTexture>(crop);
|
||||
$render->clear({0,0,0,0});
|
||||
|
||||
$render->setSmooth(false);
|
||||
sf::Vector2f cell_pos{0.0f,0.0f};
|
||||
|
@ -93,7 +96,7 @@ struct MapTileBuilder {
|
|||
wchar_t display_char = config.map[it.y][it.x];
|
||||
std::wstring content{display_char};
|
||||
|
||||
best_size(display_char);
|
||||
best_size(display_char, is_centered);
|
||||
|
||||
sf::Text icon{$font, content, $font_size};
|
||||
icon.setFillColor({0, 0, 0, 255});
|
||||
|
@ -105,16 +108,15 @@ struct MapTileBuilder {
|
|||
sf::Sprite sprite{font_texture, $glyph.textureRect};
|
||||
auto t_size = $glyph.textureRect.size;
|
||||
|
||||
dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
|
||||
dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
|
||||
dbc::check($size.x - t_size.x >= 0, "font too big on x");
|
||||
dbc::check($size.y - t_size.y >= 0, "font too big on y");
|
||||
|
||||
if(is_centered) {
|
||||
sf::Vector2f center{
|
||||
(float($size.x) - float(t_size.x)) / 2.0f,
|
||||
(float($size.y) - float(t_size.y)) / 2.0f};
|
||||
float(($size.x - t_size.x) / 2),
|
||||
float(($size.y - t_size.y) / 2)};
|
||||
|
||||
sf::Vector2f scale{float($size.x) / float(t_size.x) * 0.8f, float($size.y) / float(t_size.y) * 0.8f};
|
||||
sprite.setScale(scale);
|
||||
sprite.setScale({1.0f, 1.0f});
|
||||
sprite.setPosition({cell_pos.x + center.x, cell_pos.y + center.y});
|
||||
} else {
|
||||
sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue