Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
This commit is contained in:
parent
b6c1eba1b3
commit
4f090159ab
14 changed files with 524 additions and 58 deletions
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@ -13,6 +13,4 @@ namespace components {
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return my_dmg;
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}
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}
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64
guecs.cpp
64
guecs.cpp
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@ -1,6 +1,70 @@
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#include "guecs.hpp"
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namespace guecs {
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void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText");
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if(font == nullptr) font = font_ptr;
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
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text->setFillColor(color);
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if(centered) {
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auto bounds = text->getLocalBounds();
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
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} else {
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text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)});
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}
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text->setCharacterSize(size);
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}
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void Textual::update(std::wstring& new_content) {
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content = new_content;
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text->setString(content);
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}
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void Sprite::init(lel::Cell &cell) {
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auto sprite_texture = textures::get(name);
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texture = sprite_texture.texture;
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sprite = make_shared<sf::Sprite>(*texture);
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sprite->setPosition({
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float(cell.x + padding),
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float(cell.y + padding)});
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auto bounds = sprite->getGlobalBounds();
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sprite->setScale({
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float(cell.w - padding * 2) / bounds.size.x,
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float(cell.h - padding * 2) / bounds.size.y});
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}
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void Rectangle::init(lel::Cell& cell) {
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sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
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shape->setFillColor(color);
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shape->setOutlineColor(border_color);
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shape->setOutlineThickness(border_px);
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}
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void Meter::init(lel::Cell& cell) {
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bar.init(cell);
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}
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void Background::init() {
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sf::Vector2f size{float(w), float(h)};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(x), float(y)});
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shape->setFillColor(color);
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}
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UI::UI() {
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$font = make_shared<sf::Font>(FONT_FILE_NAME);
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}
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61
guecs.hpp
61
guecs.hpp
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@ -24,33 +24,11 @@ namespace guecs {
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shared_ptr<sf::Font> font = nullptr;
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shared_ptr<sf::Text> text = nullptr;
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText");
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if(font == nullptr) font = font_ptr;
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
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text->setFillColor(color);
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if(centered) {
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dbc::log("TEXTUAL IS CENTERED");
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auto bounds = text->getLocalBounds();
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
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} else {
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text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)});
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}
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text->setCharacterSize(size);
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}
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void update(std::wstring& new_content) {
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content = new_content;
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text->setString(content);
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}
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
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void update(std::wstring& new_content);
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};
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struct Label : public Textual {
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template<typename... Args>
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Label(Args... args) : Textual(args...)
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{
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@ -75,19 +53,7 @@ namespace guecs {
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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void init(lel::Cell &cell) {
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auto sprite_texture = textures::get(name);
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texture = sprite_texture.texture;
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sprite = make_shared<sf::Sprite>(*texture);
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sprite->setPosition({
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float(cell.x + padding),
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float(cell.y + padding)});
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auto size = texture->getSize();
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sprite->setScale({
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float(cell.w - padding * 2) / size.x,
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float(cell.h - padding * 2) / size.y});
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}
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void init(lel::Cell &cell);
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};
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struct Rectangle {
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@ -97,23 +63,14 @@ namespace guecs {
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int border_px = GUECS_BORDER_PX;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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void init(lel::Cell& cell) {
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sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
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shape->setFillColor(color);
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shape->setOutlineColor(border_color);
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shape->setOutlineThickness(border_px);
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}
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void init(lel::Cell& cell);
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};
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struct Meter {
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float percent = 1.0f;
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Rectangle bar;
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void init(lel::Cell& cell) {
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bar.init(cell);
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}
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void init(lel::Cell& cell);
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};
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struct ActionData {
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@ -130,7 +87,6 @@ namespace guecs {
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float w = 0.0f;
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float h = 0.0f;
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sf::Color color = GUECS_BG_COLOR;
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shared_ptr<sf::RectangleShape> shape = nullptr;
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Background(lel::Parser& parser, sf::Color bg_color=GUECS_BG_COLOR) :
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Background() {}
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void init() {
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sf::Vector2f size{float(w), float(h)};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(x), float(y)});
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shape->setFillColor(color);
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}
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void init();
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};
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class UI {
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@ -282,6 +282,11 @@ namespace gui {
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case KEY::O:
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autowalking = true;
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break;
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case KEY::Equal:
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$levels.spawn_enemy("KNIGHT");
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$main_ui.update_level($level);
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run_systems();
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break;
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case KEY::L:
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event(Event::STAIRS_DOWN);
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break;
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@ -51,6 +51,36 @@ shared_ptr<gui::BossFightUI> LevelManager::create_bossfight(shared_ptr<DinkyECS:
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return make_shared<gui::BossFightUI>(world, boss_id);
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}
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DinkyECS::Entity LevelManager::spawn_enemy(std::string named) {
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(void)named;
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auto& level = current();
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auto &config = level.world->get_the<GameConfig>();
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auto entity_data = config.enemies[named];
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WorldBuilder builder(*level.map, $components);
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auto entity_id = builder.configure_entity_in_map(*level.world, entity_data, 0);
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auto& entity_pos = level.world->get<Position>(entity_id);
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auto player_pos = level.world->get<Position>(level.player);
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for(matrix::box it{level.map->walls(),
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player_pos.location.x, player_pos.location.y, 1}; it.next();)
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{
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if(level.map->can_move({it.x, it.y})) {
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// this is where we move it closer to the player
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entity_pos.location.x = it.x;
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entity_pos.location.y = it.y;
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break;
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}
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}
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level.collision->insert(entity_pos.location, entity_id);
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return entity_id;
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}
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size_t LevelManager::create_level(shared_ptr<DinkyECS::World> prev_world) {
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auto world = clone_load_world(prev_world);
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auto scaling = scale_level();
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size_t current_index() { return $current_level; }
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GameLevel &get(size_t index);
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LevelScaling scale_level();
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DinkyECS::Entity spawn_enemy(std::string named);
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};
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11
meson.build
11
meson.build
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@ -161,3 +161,14 @@ executable('zedcaster',
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link_args: link_args,
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override_options: exe_defaults,
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dependencies: dependencies)
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executable('arena',
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sources + [
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'tools/arena.cpp',
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'tools/arena_ui.cpp',
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'tools/arena_fsm.cpp' ],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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dependencies: dependencies)
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11
textures.cpp
11
textures.cpp
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@ -52,9 +52,18 @@ namespace textures {
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}
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SpriteTexture get(std::string name) {
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dbc::check(initialized, "you forgot to call textures::init()");
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dbc::check(TMGR.sprite_textures.contains(name),
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fmt::format("!!!!! texture pack does not contain {} sprite", name));
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return TMGR.sprite_textures.at(name);
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auto result = TMGR.sprite_textures.at(name);
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dbc::check(result.sprite != nullptr,
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fmt::format("bad sprite from textures::get named {}", name));
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dbc::check(result.texture != nullptr,
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fmt::format("bad texture from textures::get named {}", name));
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return result;
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}
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sf::Image load_image(std::string filename) {
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45
tools/arena.cpp
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45
tools/arena.cpp
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#include "arena_fsm.hpp"
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#include "textures.hpp"
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#include "sound.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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int main(int argc, char* argv[]) {
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try {
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dbc::check(argc == 2, "USAGE: arena enemy_name");
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std::string enemy_name{argv[1]};
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textures::init();
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sound::init();
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ai::init("assets/ai.json");
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animation::init();
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sound::mute(false);
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sound::play("ambient_1", true);
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arena::FSM main(enemy_name);
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main.event(arena::Event::STARTED);
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while(main.active()) {
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main.render();
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// ZED: need to sort out how to deal with this in the FSM
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if(main.in_state(arena::State::IDLE)) {
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main.event(arena::Event::TICK);
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}
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main.keyboard_mouse();
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main.handle_world_events();
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}
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return 0;
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} catch(const std::system_error& e) {
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std::cout << "WARNING: On OSX you'll get this error on shutdown.\n";
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std::cout << "Caught system_error with code "
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"[" << e.code() << "] meaning "
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"[" << e.what() << "]\n";
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}
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}
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120
tools/arena_fsm.cpp
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120
tools/arena_fsm.cpp
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#include "gui_fsm.hpp"
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#include <iostream>
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#include <chrono>
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#include <numeric>
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#include <functional>
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#include "components.hpp"
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#include <numbers>
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#include "systems.hpp"
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#include "events.hpp"
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#include "sound.hpp"
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#include <fmt/xchar.h>
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#include "arena_fsm.hpp"
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namespace arena {
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using namespace components;
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FSM::FSM(std::string enemy_name) :
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$enemy_name(enemy_name),
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$window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Arena Battle Tester"),
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$font{FONT_FILE_NAME}
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{
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}
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void FSM::event(Event ev) {
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switch($state) {
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FSM_STATE(State, START, ev);
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FSM_STATE(State, IDLE, ev);
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FSM_STATE(State, END, ev);
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}
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}
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void FSM::START(Event ) {
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run_systems();
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$level = $level_mgr.current();
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auto entity_id = $level_mgr.spawn_enemy($enemy_name);
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$arena_ui = make_shared<ArenaUI>($level.world, entity_id);
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$arena_ui->init();
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state(State::IDLE);
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}
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void FSM::END(Event ev) {
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dbc::log(fmt::format("END: received event after done: {}", int(ev)));
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}
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void FSM::IDLE(Event ev) {
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using enum Event;
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switch(ev) {
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case QUIT:
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$window.close();
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state(State::END);
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return; // done
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case CLOSE:
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dbc::log("Nothing to close.");
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break;
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case TICK:
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// do nothing
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break;
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case ATTACK:
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dbc::log("ATTACK!");
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break;
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default:
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dbc::sentinel("unhandled event in IDLE");
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}
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}
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void FSM::keyboard_mouse() {
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while(const auto ev = $window.pollEvent()) {
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if(ev->is<sf::Event::Closed>()) {
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event(Event::QUIT);
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}
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if(const auto* mouse = ev->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = $window.mapPixelToCoords(mouse->position);
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(void)pos;
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}
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}
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if(const auto* key = ev->getIf<sf::Event::KeyPressed>()) {
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using KEY = sf::Keyboard::Scan;
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switch(key->scancode) {
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case KEY::Escape:
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event(Event::CLOSE);
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break;
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case KEY::Space:
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event(Event::ATTACK);
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break;
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default:
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break; // ignored
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}
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}
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}
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}
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void FSM::draw_gui() {
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if($arena_ui != nullptr) {
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$arena_ui->render($window);
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}
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}
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void FSM::render() {
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$window.clear();
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draw_gui();
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$window.display();
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}
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void FSM::run_systems() {
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}
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bool FSM::active() {
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return !in_state(State::END);
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}
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void FSM::handle_world_events() {
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}
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}
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52
tools/arena_fsm.hpp
Normal file
52
tools/arena_fsm.hpp
Normal file
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@ -0,0 +1,52 @@
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#pragma once
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#include "constants.hpp"
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#include "stats.hpp"
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#include "levelmanager.hpp"
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#include "fsm.hpp"
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#include "main_ui.hpp"
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#include "combat_ui.hpp"
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#include "status_ui.hpp"
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#include "arena_ui.hpp"
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#include "map_view.hpp"
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#include "mini_map.hpp"
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namespace arena {
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enum class State {
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START,
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IDLE,
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END
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};
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enum class Event {
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STARTED=0,
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TICK=1,
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CLOSE = 7,
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ATTACK = 10,
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QUIT = 14
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};
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class FSM : public DeadSimpleFSM<State, Event> {
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public:
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std::string $enemy_name;
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sf::RenderWindow $window;
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sf::Font $font;
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LevelManager $level_mgr;
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GameLevel $level;
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shared_ptr<arena::ArenaUI> $arena_ui = nullptr;
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FSM(std::string enemy_name);
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void event(Event ev);
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void START(Event );
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void IDLE(Event ev);
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void END(Event ev);
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void try_move(int dir, bool strafe);
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void keyboard_mouse();
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||||
void draw_gui();
|
||||
void render();
|
||||
bool active();
|
||||
void run_systems();
|
||||
void handle_world_events();
|
||||
};
|
||||
}
|
133
tools/arena_ui.cpp
Normal file
133
tools/arena_ui.cpp
Normal file
|
@ -0,0 +1,133 @@
|
|||
#include "arena_ui.hpp"
|
||||
#include "easings.hpp"
|
||||
#include "sound.hpp"
|
||||
#include <fmt/xchar.h>
|
||||
|
||||
namespace arena {
|
||||
using namespace guecs;
|
||||
|
||||
ArenaUI::ArenaUI(shared_ptr<DinkyECS::World> world, DinkyECS::Entity entity_id)
|
||||
: $world(world),
|
||||
$entity_id(entity_id),
|
||||
$config(world->get_the<components::GameConfig>())
|
||||
{
|
||||
$status.position(0, 0, BOSS_VIEW_X, SCREEN_HEIGHT);
|
||||
$status.layout(
|
||||
"[main_status]"
|
||||
"[(150)status_3|(150)status_4]"
|
||||
"[(150)status_5|(150)status_6]"
|
||||
"[(150)status_7|(150)status_8]");
|
||||
|
||||
$overlay.position(BOSS_VIEW_X, BOSS_VIEW_Y,
|
||||
BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT);
|
||||
|
||||
$overlay.layout("[_|=*%(200)enemy|_|_]");
|
||||
|
||||
$sounds = $world->get<components::Sound>($entity_id);
|
||||
$combat = $world->get<components::Combat>($entity_id);
|
||||
$sprite_config = $world->get<components::Sprite>($entity_id);
|
||||
}
|
||||
|
||||
void ArenaUI::configure_sprite() {
|
||||
$animation = $world->get<components::Animation>($entity_id);
|
||||
$animation.frame_width = $sprite_config.width;
|
||||
|
||||
auto enemy_id = $overlay.entity("enemy");
|
||||
auto& enemy_image = $overlay.get<Sprite>(enemy_id);
|
||||
|
||||
sf::IntRect frame_rect{{0,0},{$sprite_config.width, $sprite_config.height}};
|
||||
enemy_image.sprite->setTextureRect(frame_rect);
|
||||
}
|
||||
|
||||
void ArenaUI::configure_background() {
|
||||
if($world->has<components::BossFight>($entity_id)) {
|
||||
auto& boss = $world->get<components::BossFight>($entity_id);
|
||||
|
||||
$entity_background = textures::get(boss.background);
|
||||
$entity_background.sprite->setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
|
||||
$status.world().set_the<Background>({$status.$parser});
|
||||
|
||||
$entity_has_stage = true;
|
||||
|
||||
if(boss.stage) {
|
||||
$entity_stage = textures::get(*boss.stage);
|
||||
} else {
|
||||
$entity_stage = textures::get("devils_fingers_background");
|
||||
}
|
||||
|
||||
$entity_stage.sprite->setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
|
||||
} else {
|
||||
$entity_has_stage = false;
|
||||
$entity_background = textures::get("devils_fingers_background");
|
||||
$entity_background.sprite->setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
|
||||
$status.world().set_the<Background>({$status.$parser});
|
||||
}
|
||||
}
|
||||
|
||||
void ArenaUI::configure_gui() {
|
||||
for(auto& [name, cell] : $status.cells()) {
|
||||
auto button = $status.entity(name);
|
||||
$status.set<Rectangle>(button, {});
|
||||
$status.set<Clickable>(button, {
|
||||
[this, name](auto, auto){
|
||||
dbc::log(fmt::format("STATUS: {}", name));
|
||||
}
|
||||
});
|
||||
if(name == "main_status") {
|
||||
$status.set<Textual>(button, {fmt::format(L"HP: {}", $combat.hp)});
|
||||
} else {
|
||||
$status.set<Label>(button, {L"Attack"});
|
||||
}
|
||||
}
|
||||
$status.init();
|
||||
|
||||
for(auto& [name, cell] : $overlay.cells()) {
|
||||
auto region = $overlay.entity(name);
|
||||
$overlay.set<Clickable>(region, {
|
||||
[this, name](auto, auto){
|
||||
dbc::log(fmt::format("OVERLAY: {}", name));
|
||||
}
|
||||
});
|
||||
|
||||
if(name == "enemy") {
|
||||
$overlay.set<Sprite>(region, {$sprite_config.name, 20});
|
||||
}
|
||||
}
|
||||
|
||||
$overlay.init();
|
||||
|
||||
configure_sprite();
|
||||
}
|
||||
|
||||
void ArenaUI::init() {
|
||||
// background must come first
|
||||
configure_background();
|
||||
configure_gui();
|
||||
}
|
||||
|
||||
void ArenaUI::render(sf::RenderWindow& window) {
|
||||
window.draw(*$entity_background.sprite);
|
||||
|
||||
if($entity_has_stage) {
|
||||
window.draw(*$entity_stage.sprite);
|
||||
}
|
||||
|
||||
$status.render(window);
|
||||
$overlay.render(window);
|
||||
}
|
||||
|
||||
bool ArenaUI::mouse(float x, float y) {
|
||||
if($status.mouse(x, y)) {
|
||||
dbc::log("STATUS button pressed");
|
||||
}
|
||||
|
||||
if($overlay.mouse(x, y)) {
|
||||
$animation.play();
|
||||
sound::play("Sword_Hit_1");
|
||||
$entity_hit = !$entity_hit;
|
||||
$combat.hp--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
45
tools/arena_ui.hpp
Normal file
45
tools/arena_ui.hpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
#pragma once
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include "guecs.hpp"
|
||||
#include "textures.hpp"
|
||||
#include "components.hpp"
|
||||
#include <SFML/System/Clock.hpp>
|
||||
|
||||
// aspect ratio of art is 3/2 so 1.5
|
||||
// possible sizes: 900/600; 1620/1080; 1800/1200
|
||||
// To calculate it do short side * 1.5 so 1080 * 1.5 == 1620
|
||||
//
|
||||
// Side panel = 300/1080
|
||||
|
||||
namespace arena {
|
||||
using std::string, std::shared_ptr;
|
||||
|
||||
class ArenaUI {
|
||||
public:
|
||||
sf::Clock $clock;
|
||||
bool $entity_hit = false;
|
||||
sf::Vector2f $entity_pos;
|
||||
components::Combat $combat;
|
||||
components::Sprite $sprite_config;
|
||||
components::Sound $sounds;
|
||||
components::Animation $animation;
|
||||
guecs::UI $status;
|
||||
guecs::UI $overlay;
|
||||
textures::SpriteTexture $entity_background;
|
||||
bool $entity_has_stage = false;
|
||||
textures::SpriteTexture $entity_stage;
|
||||
std::shared_ptr<DinkyECS::World> $world = nullptr;
|
||||
DinkyECS::Entity $entity_id;
|
||||
components::GameConfig& $config;
|
||||
|
||||
ArenaUI(shared_ptr<DinkyECS::World> world, DinkyECS::Entity entity_id);
|
||||
|
||||
void init();
|
||||
void render(sf::RenderWindow& window);
|
||||
bool mouse(float x, float y);
|
||||
void configure_sprite();
|
||||
void configure_background();
|
||||
void configure_gui();
|
||||
};
|
||||
}
|
|
@ -253,6 +253,7 @@ void WorldBuilder::place_entities(DinkyECS::World &world) {
|
|||
} else {
|
||||
auto player_data = config.enemies["PLAYER_TILE"];
|
||||
auto player_ent = configure_entity_in_map(world, player_data, 0);
|
||||
|
||||
// configure player in the world
|
||||
Player player{player_ent};
|
||||
world.set_the<Player>(player);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue