icongen now makes a sprite sheet for the map which should be easier to work with.
This commit is contained in:
parent
dbc2000434
commit
d6e2b64140
5 changed files with 136 additions and 43 deletions
2
Makefile
2
Makefile
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@ -45,7 +45,7 @@ else
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endif
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debug: build
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gdb --nx -x .gdbinit --ex run --args builddir/zedcaster
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gdb --nx -x .gdbinit --ex run --args builddir/icongen
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debug_run: build
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
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BIN
assets/map_tiles.png
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BIN
assets/map_tiles.png
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Binary file not shown.
After Width: | Height: | Size: 5.9 KiB |
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@ -170,7 +170,7 @@ executable('zedcaster',
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dependencies: dependencies)
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executable('icongen',
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[ 'dbc.cpp', 'tools/icongen.cpp' ],
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[ 'config.cpp', 'dbc.cpp', 'tools/icongen.cpp' ],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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@ -131,8 +131,9 @@
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* I am horribly bad at trigonometry and graphics algorithms, so if you've got an idea to improve them
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* or find a bug shoot me an email at help@learncodethehardway.com.
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*/
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namespace shiterator { using std::vector, std::queue, std::array; using
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std::min, std::max, std::floor;
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namespace shiterator {
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using std::vector, std::queue, std::array;
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using std::min, std::max, std::floor;
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template<typename T>
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using BaseRow = vector<T>;
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@ -3,60 +3,152 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "constants.hpp"
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#include "config.hpp"
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#include <filesystem>
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#include "shiterator.hpp"
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#include <functional>
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int main() {
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unsigned int font_size = 30;
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sf::Vector2u size{32, 32};
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namespace fs = std::filesystem;
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constexpr const int TILE_COUNT=10;
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sf::RenderTexture render{size};
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render.setSmooth(false);
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using namespace shiterator;
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sf::Font font{FONT_FILE_NAME};
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font.setSmooth(false);
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using MapRow = BaseRow<wchar_t>;
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using MapGrid = Base<wchar_t>;
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wchar_t display_char = 3848;
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std::wstring content{display_char};
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sf::Text icon{font, content, font_size};
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struct MapTileBuilder {
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unsigned int $font_size = 20;
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sf::Glyph $glyph;
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sf::Font $font{FONT_FILE_NAME};
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sf::Vector2u $size;
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sf::Vector2u $image_size;
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sf::RenderTexture $render;
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sf::RenderTexture $temp_render;
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icon.setFillColor({0, 0, 0, 255});
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render.draw(icon);
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render.clear({0,0,0,0});
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// fit the glyph in our box height
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auto glyph = font.getGlyph(content[0], font_size, false);
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while(glyph.textureRect.size.y < int(size.y)-1) {
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font_size++;
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glyph = font.getGlyph(content[0], font_size, false);
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MapTileBuilder(size_t x, size_t y) :
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$size(x, y),
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$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
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$render($image_size),
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$temp_render($size)
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{
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$font.setSmooth(false);
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$render.setSmooth(false);
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}
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auto font_texture = font.getTexture(font_size);
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sf::Sprite sprite{font_texture, glyph.textureRect};
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auto t_size = glyph.textureRect.size;
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void best_size(wchar_t for_char) {
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$font_size = 20; // reset the size
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// fit the glyph in our box height
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auto temp = $font.getGlyph(for_char, $font_size, false);
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auto temp_size = $font_size;
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dbc::check(int(size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int(size.y - t_size.y) > 0, "font too big on y");
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while(temp.textureRect.size.y < int($size.y)-1
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&& temp.textureRect.size.x < int($size.x)-1)
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{
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$glyph = temp;
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$font_size = temp_size;
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sf::Vector2f center{
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(float(size.x) - float(t_size.x)) / 2.0f,
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(float(size.y) - float(t_size.y)) / 2.0f};
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temp_size++;
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temp = $font.getGlyph(for_char, temp_size, false);
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}
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}
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sf::Vector2f scale{float(size.x) / float(t_size.x), float(size.y) / float(t_size.y)};
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void save_image(std::string icon_path) {
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fs::path out_path{icon_path};
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fmt::println("scale={},{}; t_size={},{}; size={},{}",
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scale.x, scale.y, t_size.x, t_size.y, size.x, size.y);
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if(fs::exists(out_path)) {
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fs::remove(out_path);
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}
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sprite.setScale(scale);
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sf::Image out_img = $render.getTexture().copyToImage();
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sprite.setPosition({0,0});
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sprite.setColor({0, 0, 0, 255});
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bool worked = out_img.saveToFile(out_path);
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dbc::check(worked, "Failed to write screenshot.png");
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}
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render.draw(sprite);
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render.display();
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sf::Image out_img = render.getTexture().copyToImage();
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bool worked = out_img.saveToFile("./screenshot.png");
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dbc::check(worked, "Failed to write screenshot.png");
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void run(MapGrid& map) {
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sf::Vector2f cell_pos{0.0f,0.0f};
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for(each_row_t<MapGrid> it{map}; it.next();) {
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// skip empty slots
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if(map[it.y][it.x] == 0) continue;
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cell_pos.x = it.x * $size.x;
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cell_pos.y = it.y * $size.y;
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wchar_t display_char = map[it.y][it.x];
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std::wstring content{display_char};
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best_size(display_char);
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sf::Text icon{$font, content, $font_size};
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icon.setFillColor({0, 0, 0, 255});
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$temp_render.draw(icon);
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$temp_render.clear({0,0,0,0});
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auto font_texture = $font.getTexture($font_size);
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sf::Sprite sprite{font_texture, $glyph.textureRect};
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auto t_size = $glyph.textureRect.size;
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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sf::Vector2f center{
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(float($size.x) - float(t_size.x)) / 2.0f,
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(float($size.y) - float(t_size.y)) / 2.0f};
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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sprite.setScale(scale);
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sprite.setPosition(cell_pos);
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sprite.setColor({0, 0, 0, 255});
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$render.draw(sprite);
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}
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$render.display();
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}
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};
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void load_config(MapGrid& map, each_row_t<MapGrid>& it, std::string path,
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std::function<wchar_t(nlohmann::json&)> finder) {
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Config tiles(path);
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for(auto [key, val] : tiles.json().items()) {
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it.next();
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map[it.y][it.x] = finder(val);
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}
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}
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wchar_t component_display(nlohmann::json& val) {
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auto& components = val["components"];
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for(auto& comp : components) {
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if(comp["_type"] == "Tile") {
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return comp["display"];
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}
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}
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dbc::log("BAD CHAR");
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return L'!';
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}
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int main() {
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MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
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each_row_t<MapGrid> it{map};
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load_config(map, it, "./assets/tiles.json", [](nlohmann::json& val) -> wchar_t {
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return val["display"];
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});
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load_config(map, it, "./assets/items.json", component_display);
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load_config(map, it, "./assets/devices.json", component_display);
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load_config(map, it, "./assets/enemies.json", component_display);
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MapTileBuilder builder(32, 32);
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builder.run(map);
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builder.save_image("./assets/map_tiles.png");
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return 0;
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}
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