Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works.
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5db3d1a306
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3b06105813
5 changed files with 33 additions and 40 deletions
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@ -13,7 +13,6 @@
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namespace fs = std::filesystem;
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constexpr const int TILE_COUNT=10;
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constexpr const sf::Color DEFAULT_COLOR{255, 255, 255, 255};
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constexpr const size_t DEFAULT_DIM=64;
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using namespace nlohmann;
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using namespace shiterator;
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@ -85,7 +84,6 @@ struct MapTileBuilder {
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void run_real_textures(MapConfig &config) {
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sf::Vector2u crop{$size.x * (unsigned int)config.it.width, ($size.y) * ((unsigned int)config.it.y + 1)};
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fmt::println("TEXTURE CROP: {},{}; size: {},{}", $size.x, $size.y, crop.x, crop.y);
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$render = std::make_shared<sf::RenderTexture>(crop);
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$render->clear({0,0,0,0});
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@ -154,9 +152,6 @@ struct MapTileBuilder {
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dbc::check($size.x - t_size.x >= 0, "font too big on x");
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dbc::check($size.y - t_size.y >= 0, "font too big on y");
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fmt::println("display: {}, bg: {},{},{},{}; fg: {},{},{},{}",
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(int)display_char, bg.r, bg.g, bg.b, bg.a, fg.r, fg.g, fg.b, fg.a);
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// draw the background first
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background.setFillColor(bg);
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@ -223,20 +218,16 @@ void load_config(MapConfig& config, bool is_centered, std::string path, std::fun
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if(data.contains("foreground")) {
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auto fg_color = data["foreground"];
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sf::Color fg{fg_color[0], fg_color[1], fg_color[2]};
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fmt::println("TILE {}, display: {} has foreground: {},{},{}", key, (int)display, fg.r, fg.g, fg.b);
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config.colors.insert_or_assign(display, fg);
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} else {
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fmt::println("TILE {}, {} has DEFAULT COLOR", key, (int)display);
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config.colors.insert_or_assign(display, DEFAULT_COLOR);
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}
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if(data.contains("background")) {
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auto bg_color = data["background"];
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sf::Color bg{bg_color[0], bg_color[1], bg_color[2]};
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fmt::println("TILE {} display: {} has background: {},{},{}", key, (int)display, bg.r, bg.g, bg.b);
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config.backgrounds.insert_or_assign(display, bg);
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} else {
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fmt::println("TILE {} display: {} has transparent background", key, (int)display);
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sf::Color bg{0, 0, 0, 0};
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config.backgrounds.insert_or_assign(display, bg);
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}
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@ -269,7 +260,7 @@ int main() {
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load_config(config, true, "./assets/enemies.json", component_display);
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fmt::println("-----------------------------------------");
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MapTileBuilder builder(DEFAULT_DIM, DEFAULT_DIM);
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MapTileBuilder builder(ICONGEN_MAP_TILE_DIM, ICONGEN_MAP_TILE_DIM);
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builder.run(config);
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builder.save_image("./assets/map_tiles.png");
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