Now have background color for the sprites used in the maps.
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b2a6262964
5 changed files with 89 additions and 68 deletions
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@ -8,121 +8,121 @@
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{
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"centered": false,
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"display": 35,
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"x": 64,
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"x": 32,
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"y": 0
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},
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{
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"centered": false,
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"display": 10398,
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"x": 128,
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"x": 64,
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"y": 0
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},
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{
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"centered": false,
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"display": 35,
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"x": 96,
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"y": 0
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},
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{
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"centered": false,
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"display": 35,
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"x": 128,
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"y": 0
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},
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{
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"centered": false,
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"display": 8820,
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"x": 160,
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"y": 0
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},
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{
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"centered": false,
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"display": 9608,
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"x": 192,
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"y": 0
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},
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{
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"centered": false,
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"display": 35,
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"x": 256,
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"y": 0
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},
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{
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"centered": false,
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"display": 8820,
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"x": 320,
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"y": 0
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},
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{
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"centered": false,
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"display": 9608,
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"x": 384,
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"y": 0
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},
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{
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"centered": false,
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"display": 35,
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"x": 448,
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"x": 224,
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"y": 0
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},
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{
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"centered": true,
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"display": 1003,
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"x": 512,
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"x": 256,
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"y": 0
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},
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{
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"centered": true,
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"display": 3848,
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"x": 576,
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"x": 288,
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"y": 0
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},
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{
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"centered": true,
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"display": 85,
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"x": 0,
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"y": 64
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"y": 32
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},
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{
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"centered": true,
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"display": 8687,
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"x": 64,
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"y": 64
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"x": 32,
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"y": 32
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},
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{
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"centered": true,
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"display": 10949,
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"x": 128,
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"y": 64
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"x": 64,
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"y": 32
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},
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{
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"centered": true,
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"display": 8793,
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"x": 192,
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"y": 64
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"x": 96,
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"y": 32
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},
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{
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"centered": true,
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"display": 95,
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"x": 256,
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"y": 64
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"x": 128,
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"y": 32
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},
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{
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"centered": true,
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"display": 1898,
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"x": 320,
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"y": 64
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"x": 160,
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"y": 32
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},
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{
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"centered": true,
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"display": 2189,
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"x": 384,
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"y": 64
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"x": 192,
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"y": 32
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},
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{
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"centered": true,
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"display": 2189,
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"x": 448,
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"y": 64
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"x": 224,
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"y": 32
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},
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{
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"centered": true,
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"display": 42603,
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"x": 512,
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"y": 64
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"x": 256,
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"y": 32
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},
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{
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"centered": true,
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"display": 2220,
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"x": 576,
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"y": 64
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"x": 288,
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"y": 32
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},
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{
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"centered": true,
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"display": 1218,
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"x": 0,
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"y": 128
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"y": 64
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}
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]
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Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 2.9 KiB |
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@ -6,7 +6,6 @@
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"ceiling": "ceiling_black",
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"light": 0,
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"foreground": [40, 40, 40],
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"background": [10, 10, 10],
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"id": 0
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},
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"wall_plain": {
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@ -23,8 +22,8 @@
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"collision": true,
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"display": 8820,
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"light": 20,
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"foreground": [150, 255, 150],
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"background": [10, 10, 10],
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"foreground": [100, 150, 100],
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"background": [100, 100, 100],
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"id": 2
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},
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"ceiling_black": {
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@ -32,8 +31,7 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"foreground": [100, 100, 100],
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"id": 4
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},
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"lava_floor": {
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@ -42,7 +40,7 @@
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"display": 35,
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"ceiling": "ceiling_black",
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"light": 20,
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"foreground": [255, 0, 0],
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"foreground": [200, 100, 100],
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"background": [10, 10, 10],
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"id": 5
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},
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@ -52,8 +50,7 @@
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"display": 35,
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"ceiling": "ceiling_blue_light",
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"light": 40,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"foreground": [40, 40, 40],
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"id": 6
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},
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"ceiling_blue_light": {
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@ -61,8 +58,7 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [150, 150, 150],
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"background": [10, 10, 10],
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"foreground": [100, 100, 100],
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"id": 7
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},
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"wood_wall": {
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@ -70,8 +66,8 @@
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"collision": false,
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"display": 35,
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"light": 0,
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"foreground": [250, 250, 150],
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"background": [10, 10, 10],
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"foreground": [70, 70, 70],
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"background": [100, 100, 100],
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"id": 8
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}
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}
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@ -80,6 +80,13 @@ TEST_CASE("dijkstra algo test", "[map]") {
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}
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}
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sf::Sprite render_sprite(std::unordered_map<wchar_t, sf::Vector2i>& sprite_coord, sf::Vector2i size, wchar_t display, sf::Texture& map_sprites) {
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auto coords = sprite_coord.at(display);
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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return sprite;
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}
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TEST_CASE("map image test", "[map-sprite]") {
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components::init();
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@ -89,7 +96,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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auto &walls = level.map->tiles();
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auto &tile_set = textures::get_map_tile_set();
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sf::Vector2i size{64,64};
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sf::Vector2i size{32,32};
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matrix::dump("TILES?", walls);
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std::unordered_map<wchar_t, sf::Vector2i> sprite_coord;
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@ -109,29 +116,31 @@ TEST_CASE("map image test", "[map-sprite]") {
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(unsigned int)matrix::height(walls) * size.y};
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sf::RenderTexture render{dim};
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render.clear({50,50,50,255});
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render.clear({0,0,0,0});
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sf::Texture map_sprites{"./assets/map_tiles.png"};
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sf::Texture paper{"./assets/ui/full_screen_paper.png"};
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sf::Sprite paper_sprite{paper};
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paper_sprite.scale({1.5f, 1.5f});
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paper_sprite.setPosition({-30.0f, -30.0f});
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render.draw(paper_sprite);
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for(matrix::each_row it{walls}; it.next();) {
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size_t tid = walls[it.y][it.x];
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wchar_t display = tile_set[tid];
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REQUIRE(sprite_coord.contains(display));
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auto coords = sprite_coord.at(display);
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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// sprite.setColor({150,150,150,255});
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auto sprite = render_sprite(sprite_coord, size, display, map_sprites);
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sprite.setPosition({float(it.x * size.x), float(it.y * size.y)});
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sprite.setColor({255, 255, 255, 200});
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render.draw(sprite);
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}
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level.world->query<components::Position, components::Tile>([&](auto, auto &pos, auto &entity_glyph) {
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REQUIRE(sprite_coord.contains(entity_glyph.display));
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auto coords = sprite_coord.at(entity_glyph.display);
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sf::IntRect square{coords, {size.x, size.y}};
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sf::Sprite sprite{map_sprites, square};
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auto sprite = render_sprite(sprite_coord, size, entity_glyph.display, map_sprites);
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sprite.setColor({255,150,150,255});
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sprite.setPosition({float(pos.location.x * size.x), float(pos.location.y * size.y)});
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render.draw(sprite);
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@ -12,7 +12,7 @@
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namespace fs = std::filesystem;
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constexpr const int TILE_COUNT=10;
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constexpr const sf::Color DEFAULT_COLOR{255, 255, 255, 255};
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constexpr const size_t DEFAULT_DIM=64;
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constexpr const size_t DEFAULT_DIM=32;
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using namespace shiterator;
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@ -26,6 +26,7 @@ struct MapConfig {
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MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
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BoolGrid centered = make<bool>(TILE_COUNT, TILE_COUNT);
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std::unordered_map<wchar_t, sf::Color> colors;
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std::unordered_map<wchar_t, sf::Color> backgrounds;
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each_row_t<MapGrid> it{map};
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};
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@ -86,6 +87,7 @@ struct MapTileBuilder {
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$render->setSmooth(false);
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sf::Vector2f cell_pos{0.0f,0.0f};
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sf::RectangleShape background({(float)$size.x, (float)$size.y});
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for(each_row_t<MapGrid> it{config.map}; it.next();) {
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// a 0 slot means we're done
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@ -112,6 +114,9 @@ struct MapTileBuilder {
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dbc::check($size.x - t_size.x >= 0, "font too big on x");
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dbc::check($size.y - t_size.y >= 0, "font too big on y");
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// draw the background first
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background.setFillColor(config.backgrounds[display_char]);
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if(is_centered) {
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sf::Vector2f center{
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float(($size.x - t_size.x) / 2),
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@ -123,10 +128,12 @@ struct MapTileBuilder {
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sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
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sprite.setScale(scale);
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sprite.setPosition(cell_pos);
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background.setPosition(cell_pos);
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}
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sprite.setColor(config.colors[display_char]);
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$render->draw(background);
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$render->draw(sprite);
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}
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@ -170,9 +177,18 @@ void load_config(MapConfig& config, bool is_centered, std::string path, std::fun
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sf::Color fg{fg_color[0], fg_color[1], fg_color[2]};
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config.colors.insert_or_assign(display, fg);
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} else {
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sf::Color fg{255, 100, 100};
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config.colors.insert_or_assign(display, fg);
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config.colors.insert_or_assign(display, DEFAULT_COLOR);
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}
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if(val.contains("background")) {
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auto bg_color = val["background"];
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sf::Color bg{bg_color[0], bg_color[1], bg_color[2]};
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config.backgrounds.insert_or_assign(display, bg);
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} else {
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sf::Color bg{0, 0, 0, 0};
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config.backgrounds.insert_or_assign(display, bg);
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}
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}
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}
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