Zed A. Shaw
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56663b9052
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Better UI layout and actually tracking deaths.
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2024-09-16 18:19:54 -04:00 |
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Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2024-09-16 17:24:02 -04:00 |
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Zed A. Shaw
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f632f2d5af
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FSM is now even cleaner, as long as you don't look at that CPP macro.
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2024-09-16 08:05:43 -04:00 |
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Zed A. Shaw
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c9425aebf9
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Refined the FSM to allow easily passing in data to the even handler and state functions.
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2024-09-16 07:50:04 -04:00 |
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Zed A. Shaw
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0aeb5b4ceb
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Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.
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2024-09-16 06:53:49 -04:00 |
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Zed A. Shaw
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0a9fa59365
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The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI.
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2024-09-15 04:19:52 -04:00 |
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Zed A. Shaw
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07553400f5
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Test suite now accurately runs the GameEngine FSM for multiple rounds.
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2024-09-15 03:23:09 -04:00 |
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Zed A. Shaw
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4b2ed2951e
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Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
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2024-09-12 01:25:23 -04:00 |
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Zed A. Shaw
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9e6c05eccd
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GameEngine is now a state machine so I can push its design further and keep it solid.
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2024-09-12 00:34:41 -04:00 |
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Zed A. Shaw
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1c89afaee2
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Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code.
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2024-09-11 00:18:32 -04:00 |
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Zed A. Shaw
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7c9bea81b2
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The UI is _finally_ responsive while the builder runs.
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2024-09-10 23:41:50 -04:00 |
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Zed A. Shaw
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fff182b457
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Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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2024-09-10 04:38:21 -04:00 |
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Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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2024-09-07 22:26:57 -04:00 |
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Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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2024-09-02 16:13:21 -04:00 |
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Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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2024-08-22 18:34:20 -04:00 |
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Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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2024-08-21 18:44:32 -04:00 |
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Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2024-08-21 18:34:46 -04:00 |
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Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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2024-08-20 18:02:46 -04:00 |
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Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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2024-08-20 17:29:58 -04:00 |
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Zed A. Shaw
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9cc6724df8
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Sort of working scrolling window thing.
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2024-08-20 16:52:54 -04:00 |
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Zed A. Shaw
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4227ee1cdc
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Use an ostringstream for the output and make the test actually confirm the results.
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2024-08-12 13:33:36 -04:00 |
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Zed A. Shaw
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38104f60f3
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Looks like the brainfuck is working. It can do a hello world program.
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2024-08-11 12:34:37 -04:00 |
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Zed A. Shaw
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1fb99618bf
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A simple brainfuck interpreter for the game's idea.
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2024-08-10 03:21:11 -04:00 |
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Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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2024-08-09 23:01:06 -04:00 |
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