Refined the FSM to allow easily passing in data to the even handler and state functions.

This commit is contained in:
Zed A. Shaw 2024-09-16 07:50:04 -04:00
parent 40ba7f0b66
commit c9425aebf9
7 changed files with 75 additions and 74 deletions

View file

@ -48,32 +48,15 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
int determine_damage(string &type);
bool is_dead();
void event(GameEvent ev, string &hit_type) {
switch(_state) {
case GameState::IN_ROUND:
in_round(ev, hit_type);
break;
default:
event(ev);
}
}
void event(GameEvent ev, const char *hit_type) {
string ht{hit_type};
event(ev, ht);
}
void event(GameEvent ev) {
void event(GameEvent ev, string hit_type="") {
switch(_state) {
FSM_STATE(GameState, START, start, ev);
FSM_STATE(GameState, IDLE, idle, ev);
FSM_STATE(GameState, DEAD, dead, ev);
FSM_STATE(GameState, SUCCESS, success, ev);
FSM_STATE(GameState, FAILURE, failure, ev);
case GameState::IN_ROUND: {
string hit_type = "";
case GameState::IN_ROUND:
in_round(ev, hit_type);
}
break;
}
}