Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.

This commit is contained in:
Zed A. Shaw 2024-09-16 06:53:49 -04:00
parent 8df6898d0b
commit 0aeb5b4ceb
8 changed files with 49 additions and 42 deletions

View file

@ -65,11 +65,11 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
void event(GameEvent ev) {
switch(_state) {
FSM_STATE_LOG(GameState, START, start, ev);
FSM_STATE_LOG(GameState, IDLE, idle, ev);
FSM_STATE_LOG(GameState, DEAD, dead, ev);
FSM_STATE_LOG(GameState, SUCCESS, success, ev);
FSM_STATE_LOG(GameState, FAILURE, failure, ev);
FSM_STATE(GameState, START, start, ev);
FSM_STATE(GameState, IDLE, idle, ev);
FSM_STATE(GameState, DEAD, dead, ev);
FSM_STATE(GameState, SUCCESS, success, ev);
FSM_STATE(GameState, FAILURE, failure, ev);
case GameState::IN_ROUND: {
string hit_type = "";
in_round(ev, hit_type);