turings-tarpit/game_engine.hpp

42 lines
634 B
C++

#pragma once
#include <string>
#include <map>
#include <array>
#include <sstream>
using std::string;
class GameEngine {
std::map<string, int> damage_types{
{"error", 4},
{"warning", 1},
{"note", 0},
};
public:
int starting_hp = 0;
int hit_points = 0;
int hits_taken = 0;
int rounds = 0;
int streak = 0;
GameEngine(int hp);
// FOUND BUG: I was accidentally copying this and shouldn't have been
GameEngine(GameEngine &g) = delete;
int determine_damage(string &type);
void start_round();
void end_round();
bool hit(string &type);
bool is_dead();
void heal();
void reset();
};