Get the build fail to actually play and keep the building sound looping until the build is done.
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8 changed files with 8 additions and 9 deletions
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@ -13,7 +13,6 @@ enum class GameState {
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START, IDLE, IN_ROUND, DEAD, SUCCESS, FAILURE
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};
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enum class GameEvent {
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BUILD_START, BUILD_SUCCESS,
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BUILD_DONE, BUILD_FAILED, HIT
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