turings-tarpit/game_engine.hpp

22 lines
311 B
C++

#include <string>
#include <map>
using namespace std;
class GameEngine {
int hit_points = 0;
map<string, int> damage_types{
{"error", 4},
{"warning", 1},
{"note", 1},
};
public:
GameEngine(int hp);
int determine_damage(string &type);
bool hit(string &type);
bool is_dead();
};