Zed A. Shaw
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8545b8cf1d
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Simple Loot UI started.
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2025-05-14 00:51:53 -04:00 |
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Zed A. Shaw
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74a8599977
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Fully converted to using the lel-guecs library externally now.
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2025-05-13 02:48:39 -04:00 |
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Zed A. Shaw
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82ce3cb6be
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Autowalker now knows how to craft its first weapon and open the map.
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2025-05-03 12:19:02 -04:00 |
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Zed A. Shaw
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edf10c976a
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Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
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2025-05-02 11:39:39 -04:00 |
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Zed A. Shaw
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bac552c3d7
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Ritual ui now does the combination correctly.
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2025-05-02 00:23:07 -04:00 |
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Zed A. Shaw
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dab0e092e6
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RitualUI is mostly working, but need to make the consumption of items work in the UI.
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2025-05-01 23:46:30 -04:00 |
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Zed A. Shaw
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6269d10807
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The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality.
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2025-05-01 14:40:24 -04:00 |
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Zed A. Shaw
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8a1f42c0f1
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RitualUI is now ritual::UI and uses a FSM to coordinate its activities.
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2025-05-01 00:24:11 -04:00 |
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Zed A. Shaw
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d1bd6b7c45
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Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap.
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2025-04-30 11:39:42 -04:00 |
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Zed A. Shaw
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2ceab51c40
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A really shitty ritual crafting UI is working but needs a big reshape.
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2025-04-29 23:59:40 -04:00 |
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Zed A. Shaw
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14619558fa
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Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon.
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2025-04-28 13:21:10 -04:00 |
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Zed A. Shaw
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9d55b2954a
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The rituals can now craft from items taken from dead enemies and they go into the blanket right away.
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2025-04-27 13:48:35 -04:00 |
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Zed A. Shaw
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1a9e068d02
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Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though.
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2025-04-27 13:35:05 -04:00 |
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Zed A. Shaw
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bc557652ba
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The player now has some starting items to craft a first weapon, and it is craftable in the UI.
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2025-04-26 13:18:43 -04:00 |
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Zed A. Shaw
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c8a8d2b1af
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You can now craft a single ritual from the blanket.
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2025-04-26 02:51:13 -04:00 |
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Zed A. Shaw
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292711f91f
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Prep for the actually making ritual crafting work.
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2025-04-26 02:21:59 -04:00 |
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Zed A. Shaw
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57e042e786
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Now have a do_if on GUECS for many of the 'if this exists do this' patterns.
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2025-04-15 12:02:24 -04:00 |
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Zed A. Shaw
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7186c2ecb0
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I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
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2025-04-15 01:01:44 -04:00 |
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Zed A. Shaw
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84a5f06dac
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Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset.
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2025-04-14 23:06:08 -04:00 |
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Zed A. Shaw
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edee3ac0c9
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Quick test that shows the shader now just work on any UI element.
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2025-04-13 17:16:27 -04:00 |
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Zed A. Shaw
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5af9a6664e
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Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'.
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2025-03-23 11:34:50 -04:00 |
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Zed A. Shaw
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6c9016eb0f
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After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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2025-03-21 02:51:02 -04:00 |
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Zed A. Shaw
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8b3573b01d
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Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
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2025-03-20 03:25:35 -04:00 |
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Zed A. Shaw
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1aa6674e42
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Created a nice utility library for doing animations, and used it in the ritual crafting UI.
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2025-03-20 01:10:01 -04:00 |
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Zed A. Shaw
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65c9e4b0c6
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Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
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2025-03-19 22:10:17 -04:00 |
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Zed A. Shaw
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263b7741f6
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The ritual UI is now in its own thing, but not hooked up yet.
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2025-03-19 00:48:43 -04:00 |
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