Fully converted to using the lel-guecs library externally now.
This commit is contained in:
parent
7c90eb6da1
commit
74a8599977
30 changed files with 139 additions and 1194 deletions
2
Makefile
2
Makefile
|
@ -10,7 +10,7 @@ endif
|
|||
%.cpp : %.rl
|
||||
ragel -o $@ $<
|
||||
|
||||
build: lel_parser.cpp
|
||||
build:
|
||||
meson compile -j 10 -C builddir
|
||||
|
||||
release_build:
|
||||
|
|
67
backend.cpp
Normal file
67
backend.cpp
Normal file
|
@ -0,0 +1,67 @@
|
|||
#include "backend.hpp"
|
||||
#include "shaders.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "textures.hpp"
|
||||
#include "config.hpp"
|
||||
|
||||
namespace sfml {
|
||||
guecs::SpriteTexture Backend::texture_get(const string& name) {
|
||||
auto sp = textures::get(name);
|
||||
return {sp.sprite, sp.texture};
|
||||
}
|
||||
|
||||
Backend::Backend() {
|
||||
sound::init();
|
||||
shaders::init();
|
||||
textures::init();
|
||||
}
|
||||
|
||||
void Backend::sound_play(const string& name) {
|
||||
sound::play(name);
|
||||
}
|
||||
|
||||
void Backend::sound_stop(const string& name) {
|
||||
sound::stop(name);
|
||||
}
|
||||
|
||||
std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
|
||||
return shaders::get(name);
|
||||
}
|
||||
|
||||
bool Backend::shader_updated() {
|
||||
if(shaders::updated($shaders_version)) {
|
||||
$shaders_version = shaders::version();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
guecs::Theme Backend::theme() {
|
||||
guecs::Theme theme {
|
||||
.BLACK={0, 0, 0},
|
||||
.DARK_DARK={10, 10, 10},
|
||||
.DARK_MID={30, 30, 30},
|
||||
.DARK_LIGHT={60, 60, 60},
|
||||
.MID={100, 100, 100},
|
||||
.LIGHT_DARK={150, 150, 150},
|
||||
.LIGHT_MID={200, 200, 200},
|
||||
.LIGHT_LIGHT={230, 230, 230},
|
||||
.WHITE={255, 255, 255},
|
||||
.TRANSPARENT = sf::Color::Transparent
|
||||
};
|
||||
|
||||
theme.PADDING = 3;
|
||||
theme.BORDER_PX = 1;
|
||||
theme.TEXT_SIZE = 20;
|
||||
theme.LABEL_SIZE = 20;
|
||||
theme.FILL_COLOR = theme.DARK_DARK;
|
||||
theme.TEXT_COLOR = theme.LIGHT_LIGHT;
|
||||
theme.BG_COLOR = theme.MID;
|
||||
theme.BORDER_COLOR = theme.LIGHT_DARK;
|
||||
theme.BG_COLOR_DARK = theme.BLACK;
|
||||
theme.FONT_FILE_NAME = Config::path_to("assets/text.otf").string();
|
||||
|
||||
return theme;
|
||||
}
|
||||
}
|
19
backend.hpp
Normal file
19
backend.hpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#include "guecs/ui.hpp"
|
||||
|
||||
namespace sfml {
|
||||
using std::string;
|
||||
|
||||
class Backend : public guecs::Backend {
|
||||
int $shaders_version = 0;
|
||||
|
||||
public:
|
||||
|
||||
Backend();
|
||||
guecs::SpriteTexture texture_get(const string& name);
|
||||
void sound_play(const string& name);
|
||||
void sound_stop(const string& name);
|
||||
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
|
||||
bool shader_updated();
|
||||
guecs::Theme theme();
|
||||
};
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "textures.hpp"
|
||||
#include "components.hpp"
|
||||
#include <SFML/System/Clock.hpp>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "levelmanager.hpp"
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "events.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "goap.hpp"
|
||||
|
||||
namespace components {
|
||||
using std::string;
|
||||
using namespace nlohmann;
|
||||
|
||||
struct SpriteEffect {
|
||||
|
|
12
config.cpp
12
config.cpp
|
@ -5,8 +5,10 @@
|
|||
using nlohmann::json;
|
||||
using fmt::format;
|
||||
|
||||
std::filesystem::path Config::BASE_DIR{"."};
|
||||
|
||||
Config::Config(const std::string src_path) : $src_path(src_path) {
|
||||
std::ifstream infile($src_path);
|
||||
std::ifstream infile(Config::path_to($src_path));
|
||||
$config = json::parse(infile);
|
||||
}
|
||||
|
||||
|
@ -33,3 +35,11 @@ std::vector<std::string> Config::keys() {
|
|||
|
||||
return the_fucking_keys;
|
||||
}
|
||||
|
||||
void Config::set_base_dir(const char *optarg) {
|
||||
Config::BASE_DIR.assign(optarg);
|
||||
}
|
||||
|
||||
std::filesystem::path Config::path_to(const std::string& path) {
|
||||
return Config::BASE_DIR / path;
|
||||
}
|
||||
|
|
|
@ -2,8 +2,10 @@
|
|||
#include <nlohmann/json.hpp>
|
||||
#include <fstream>
|
||||
#include <codecvt>
|
||||
#include <filesystem>
|
||||
|
||||
struct Config {
|
||||
static std::filesystem::path BASE_DIR;
|
||||
nlohmann::json $config;
|
||||
std::string $src_path;
|
||||
|
||||
|
@ -16,4 +18,7 @@ struct Config {
|
|||
nlohmann::json &json() { return $config; };
|
||||
std::wstring wstring(const std::string main_key, const std::string sub_key);
|
||||
std::vector<std::string> keys();
|
||||
|
||||
static void set_base_dir(const char *optarg);
|
||||
static std::filesystem::path path_to(const std::string& path);
|
||||
};
|
||||
|
|
4
dbc.hpp
4
dbc.hpp
|
@ -5,9 +5,9 @@
|
|||
#include <functional>
|
||||
#include <source_location>
|
||||
|
||||
using std::string;
|
||||
|
||||
namespace dbc {
|
||||
using std::string;
|
||||
|
||||
class Error {
|
||||
public:
|
||||
const string message;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "levelmanager.hpp"
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "stats.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
354
guecs.cpp
354
guecs.cpp
|
@ -1,354 +0,0 @@
|
|||
#include "guecs.hpp"
|
||||
#include "shaders.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "textures.hpp"
|
||||
#include <typeinfo>
|
||||
|
||||
namespace guecs {
|
||||
using std::make_shared;
|
||||
|
||||
void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
|
||||
dbc::check(font_ptr != nullptr, "you failed to initialize this WideText");
|
||||
if(font == nullptr) font = font_ptr;
|
||||
if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
|
||||
text->setFillColor(color);
|
||||
|
||||
if(centered) {
|
||||
auto bounds = text->getLocalBounds();
|
||||
auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
|
||||
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
|
||||
text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
|
||||
} else {
|
||||
text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)});
|
||||
}
|
||||
|
||||
text->setCharacterSize(size);
|
||||
}
|
||||
|
||||
void Textual::update(const wstring& new_content) {
|
||||
content = new_content;
|
||||
text->setString(content);
|
||||
}
|
||||
|
||||
void Sprite::update(const string& new_name) {
|
||||
if(new_name != name) {
|
||||
name = new_name;
|
||||
auto sprite_texture = textures::get(name);
|
||||
sprite->setTexture(*sprite_texture.texture);
|
||||
sprite->setTextureRect(sprite_texture.sprite->getTextureRect());
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::init(lel::Cell &cell) {
|
||||
auto sprite_texture = textures::get(name);
|
||||
|
||||
sprite = make_shared<sf::Sprite>(
|
||||
*sprite_texture.texture,
|
||||
sprite_texture.sprite->getTextureRect());
|
||||
|
||||
sprite->setPosition({
|
||||
float(cell.x + padding),
|
||||
float(cell.y + padding)});
|
||||
|
||||
auto bounds = sprite->getLocalBounds();
|
||||
|
||||
sprite->setScale({
|
||||
float(cell.w - padding * 2) / bounds.size.x,
|
||||
float(cell.h - padding * 2) / bounds.size.y});
|
||||
}
|
||||
|
||||
void Rectangle::init(lel::Cell& cell) {
|
||||
sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
|
||||
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
|
||||
shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
|
||||
shape->setFillColor(color);
|
||||
shape->setOutlineColor(border_color);
|
||||
shape->setOutlineThickness(border_px);
|
||||
}
|
||||
|
||||
|
||||
void Meter::init(lel::Cell& cell) {
|
||||
bar.init(cell);
|
||||
}
|
||||
|
||||
void Meter::render(lel::Cell& cell) {
|
||||
float level = std::clamp(percent, 0.0f, 1.0f) * float(cell.w);
|
||||
// ZED: this 6 is a border width, make it a thing
|
||||
bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
|
||||
}
|
||||
|
||||
void Sound::play(bool hover) {
|
||||
if(!hover) {
|
||||
sound::play(on_click);
|
||||
}
|
||||
}
|
||||
|
||||
void Sound::stop(bool hover) {
|
||||
if(!hover) {
|
||||
sound::stop(on_click);
|
||||
}
|
||||
}
|
||||
|
||||
void Background::init() {
|
||||
sf::Vector2f size{float(w), float(h)};
|
||||
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
|
||||
shape->setPosition({float(x), float(y)});
|
||||
shape->setFillColor(color);
|
||||
}
|
||||
|
||||
void Effect::init(lel::Cell &cell) {
|
||||
$shader_version = shaders::version();
|
||||
$shader = shaders::get(name);
|
||||
$shader->setUniform("u_resolution", sf::Vector2f({float(cell.w), float(cell.h)}));
|
||||
$clock = std::make_shared<sf::Clock>();
|
||||
}
|
||||
|
||||
void Effect::step() {
|
||||
sf::Time cur_time = $clock->getElapsedTime();
|
||||
float u_time = cur_time.asSeconds();
|
||||
|
||||
if(u_time < $u_time_end) {
|
||||
$shader->setUniform("u_duration", duration);
|
||||
$shader->setUniform("u_time_end", $u_time_end);
|
||||
$shader->setUniform("u_time", u_time);
|
||||
} else {
|
||||
$active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Effect::run() {
|
||||
$active = true;
|
||||
sf::Time u_time = $clock->getElapsedTime();
|
||||
$u_time_end = u_time.asSeconds() + duration;
|
||||
}
|
||||
|
||||
shared_ptr<sf::Shader> Effect::checkout_ptr() {
|
||||
if(shaders::updated($shader_version)) {
|
||||
$shader = shaders::get(name);
|
||||
$shader_version = shaders::version();
|
||||
}
|
||||
|
||||
return $shader;
|
||||
}
|
||||
|
||||
void Effect::stop() {
|
||||
$active = false;
|
||||
}
|
||||
|
||||
UI::UI() {
|
||||
$font = make_shared<sf::Font>(FONT_FILE_NAME);
|
||||
}
|
||||
|
||||
void UI::position(int x, int y, int width, int height) {
|
||||
$parser.position(x, y, width, height);
|
||||
}
|
||||
|
||||
sf::Vector2f UI::get_position() {
|
||||
return {float($parser.grid_x), float($parser.grid_y)};
|
||||
}
|
||||
|
||||
sf::Vector2f UI::get_size() {
|
||||
return {float($parser.grid_w), float($parser.grid_h)};
|
||||
}
|
||||
|
||||
void UI::layout(const string& grid) {
|
||||
$grid = grid;
|
||||
bool good = $parser.parse($grid);
|
||||
dbc::check(good, "LEL parsing failed.");
|
||||
|
||||
for(auto& [name, cell] : $parser.cells) {
|
||||
auto ent = init_entity(name);
|
||||
set<lel::Cell>(ent, cell);
|
||||
}
|
||||
}
|
||||
|
||||
Entity UI::init_entity(const string& name) {
|
||||
auto ent = entity();
|
||||
// this lets you look up an entity by name
|
||||
$name_ents.insert_or_assign(name, ent);
|
||||
// this makes it easier to get the name during querying
|
||||
set<CellName>(ent, {name});
|
||||
return ent;
|
||||
}
|
||||
|
||||
Entity UI::entity(const string& name) {
|
||||
dbc::check($name_ents.contains(name),
|
||||
fmt::format("GUECS entity {} does not exist. Mispelled cell name?", name));
|
||||
return $name_ents.at(name);
|
||||
}
|
||||
|
||||
Entity UI::entity(const string& name, int id) {
|
||||
return entity(fmt::format("{}{}", name, id));
|
||||
}
|
||||
|
||||
void UI::init() {
|
||||
query<Background>([](auto, auto& bg) {
|
||||
bg.init();
|
||||
});
|
||||
|
||||
query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
|
||||
rect.init(cell);
|
||||
});
|
||||
|
||||
query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
|
||||
shader.init(cell);
|
||||
});
|
||||
|
||||
query<Rectangle, Meter>([](auto, auto& bg, auto &meter) {
|
||||
bg.shape->setFillColor(meter.color);
|
||||
});
|
||||
|
||||
query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
|
||||
meter.init(cell);
|
||||
});
|
||||
|
||||
query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
|
||||
text.init(cell, $font);
|
||||
});
|
||||
|
||||
query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
|
||||
text.init(cell, $font);
|
||||
});
|
||||
|
||||
query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
|
||||
sprite.init(cell);
|
||||
});
|
||||
}
|
||||
|
||||
void UI::debug_layout(sf::RenderWindow& window) {
|
||||
query<lel::Cell>([&](const auto, auto &cell) {
|
||||
sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
|
||||
rect.setPosition({float(cell.x), float(cell.y)});
|
||||
rect.setFillColor(sf::Color::Transparent);
|
||||
rect.setOutlineColor(sf::Color::Red);
|
||||
rect.setOutlineThickness(2.0f);
|
||||
window.draw(rect);
|
||||
});
|
||||
}
|
||||
|
||||
void UI::render(sf::RenderWindow& window) {
|
||||
if(auto bg = get_if<Background>(MAIN)) {
|
||||
window.draw(*(bg->shape));
|
||||
}
|
||||
|
||||
query<Effect>([&](auto, auto& shader) {
|
||||
if(shader.$active) shader.step();
|
||||
});
|
||||
|
||||
query<Rectangle>([&](auto ent, auto& rect) {
|
||||
render_helper(window, ent, true, rect.shape);
|
||||
});
|
||||
|
||||
query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
|
||||
meter.render(cell);
|
||||
render_helper(window, ent, true, meter.bar.shape);
|
||||
});
|
||||
|
||||
query<Sprite>([&](auto ent, auto& sprite) {
|
||||
render_helper(window, ent, false, sprite.sprite);
|
||||
});
|
||||
|
||||
query<Label>([&](auto ent, auto& text) {
|
||||
render_helper(window, ent, false, text.text);
|
||||
});
|
||||
|
||||
query<Textual>([&](auto ent, auto& text) {
|
||||
render_helper(window, ent, true, text.text);
|
||||
});
|
||||
}
|
||||
|
||||
bool UI::mouse(float x, float y, bool hover) {
|
||||
int action_count = 0;
|
||||
|
||||
query<lel::Cell>([&](auto ent, auto& cell) {
|
||||
if((x >= cell.x && x <= cell.x + cell.w) &&
|
||||
(y >= cell.y && y <= cell.y + cell.h))
|
||||
{
|
||||
do_if<Effect>(ent, [hover](auto& effect) {
|
||||
effect.$shader->setUniform("hover", hover);
|
||||
effect.run();
|
||||
});
|
||||
|
||||
do_if<Sound>(ent, [hover](auto& sound) {
|
||||
// here set that it played then only play once
|
||||
sound.play(hover);
|
||||
});
|
||||
|
||||
if(hover) return;
|
||||
|
||||
click_on(ent);
|
||||
|
||||
action_count++;
|
||||
} else {
|
||||
do_if<Effect>(ent, [hover](auto& effect) {
|
||||
effect.stop();
|
||||
});
|
||||
|
||||
do_if<Sound>(ent, [hover](auto& sound) {
|
||||
// here set that it played then only play once
|
||||
sound.stop(hover);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return action_count > 0;
|
||||
}
|
||||
|
||||
void UI::show_sprite(const string& region, const string& sprite_name) {
|
||||
auto ent = entity(region);
|
||||
|
||||
if(auto sprite = get_if<Sprite>(ent)) {
|
||||
sprite->update(sprite_name);
|
||||
} else {
|
||||
set_init<Sprite>(ent, {sprite_name});
|
||||
}
|
||||
}
|
||||
|
||||
void UI::show_text(const string& region, const wstring& content) {
|
||||
auto ent = entity(region);
|
||||
|
||||
if(auto tc = get_if<Textual>(ent)) {
|
||||
tc->text->setString(content);
|
||||
} else {
|
||||
auto &cell = cell_for(ent);
|
||||
Textual to_set{content, TEXT_SIZE};
|
||||
to_set.init(cell, $font);
|
||||
set<Textual>(ent, to_set);
|
||||
}
|
||||
}
|
||||
|
||||
void UI::click_on(const string& name, bool required) {
|
||||
auto ent = entity(name);
|
||||
|
||||
if(required) {
|
||||
dbc::check(has<Clickable>(ent),
|
||||
fmt::format("click_on required '{}' to exist but it doesn't", name));
|
||||
}
|
||||
|
||||
click_on(ent);
|
||||
}
|
||||
|
||||
void UI::click_on(Entity ent) {
|
||||
if(auto clicked = get_if<Clickable>(ent)) {
|
||||
if(auto action_data = get_if<ActionData>(ent)) {
|
||||
clicked->action(ent, action_data->data);
|
||||
} else {
|
||||
clicked->action(ent, {});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UI::show_label(const string& region, const wstring& content) {
|
||||
auto ent = entity(region);
|
||||
|
||||
if(auto tc = get_if<Label>(ent)) {
|
||||
tc->text->setString(content);
|
||||
} else {
|
||||
auto &cell = cell_for(ent);
|
||||
Label to_set{content, LABEL_SIZE};
|
||||
to_set.init(cell, $font);
|
||||
to_set.text->setFillColor(TEXT_COLOR);
|
||||
set<Label>(ent, to_set);
|
||||
}
|
||||
}
|
||||
}
|
340
guecs.hpp
340
guecs.hpp
|
@ -1,340 +0,0 @@
|
|||
#pragma once
|
||||
#include "dbc.hpp"
|
||||
#include "color.hpp"
|
||||
#include "lel.hpp"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <functional>
|
||||
#include "events.hpp"
|
||||
#include <any>
|
||||
#include <queue>
|
||||
#include <typeindex>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace guecs {
|
||||
constexpr const int PADDING = 3;
|
||||
constexpr const int BORDER_PX = 1;
|
||||
constexpr const int TEXT_SIZE = 30;
|
||||
constexpr const int LABEL_SIZE = 20;
|
||||
constexpr const sf::Color FILL_COLOR = ColorValue::DARK_MID;
|
||||
constexpr const sf::Color TEXT_COLOR = ColorValue::LIGHT_LIGHT;
|
||||
constexpr const sf::Color BG_COLOR = ColorValue::MID;
|
||||
constexpr const sf::Color BORDER_COLOR = ColorValue::MID;
|
||||
constexpr const char *FONT_FILE_NAME="assets/text.otf";
|
||||
|
||||
using std::shared_ptr, std::wstring, std::string;
|
||||
|
||||
using Entity = unsigned long;
|
||||
|
||||
using EntityMap = std::unordered_map<Entity, size_t>;
|
||||
|
||||
template <typename T>
|
||||
struct ComponentStorage {
|
||||
std::vector<T> data;
|
||||
std::queue<size_t> free_indices;
|
||||
};
|
||||
|
||||
struct Textual {
|
||||
std::wstring content;
|
||||
unsigned int size = TEXT_SIZE;
|
||||
sf::Color color = TEXT_COLOR;
|
||||
int padding = PADDING;
|
||||
bool centered = false;
|
||||
shared_ptr<sf::Font> font = nullptr;
|
||||
shared_ptr<sf::Text> text = nullptr;
|
||||
|
||||
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
|
||||
void update(const std::wstring& new_content);
|
||||
};
|
||||
|
||||
struct Label : public Textual {
|
||||
template<typename... Args>
|
||||
Label(Args... args) : Textual(args...)
|
||||
{
|
||||
centered = true;
|
||||
size = LABEL_SIZE;
|
||||
}
|
||||
|
||||
Label() {
|
||||
centered = true;
|
||||
};
|
||||
};
|
||||
|
||||
struct Clickable {
|
||||
/* This is actually called by UI::mouse and passed the entity ID of the
|
||||
* button pressed so you can interact with it in the event handler.
|
||||
*/
|
||||
std::function<void(Entity ent, std::any data)> action;
|
||||
};
|
||||
|
||||
struct Sprite {
|
||||
string name;
|
||||
int padding = PADDING;
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
void update(const string& new_name);
|
||||
};
|
||||
|
||||
struct Rectangle {
|
||||
int padding = PADDING;
|
||||
sf::Color color = FILL_COLOR;
|
||||
sf::Color border_color = BORDER_COLOR;
|
||||
int border_px = BORDER_PX;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct Meter {
|
||||
float percent = 1.0f;
|
||||
sf::Color color = ColorValue::BLACK;
|
||||
Rectangle bar;
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
void render(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct ActionData {
|
||||
std::any data;
|
||||
};
|
||||
|
||||
struct CellName {
|
||||
string name;
|
||||
};
|
||||
|
||||
struct Effect {
|
||||
float duration = 0.1f;
|
||||
string name{"ui_shader"};
|
||||
float $u_time_end = 0.0;
|
||||
bool $active = false;
|
||||
std::shared_ptr<sf::Clock> $clock = nullptr;
|
||||
std::shared_ptr<sf::Shader> $shader = nullptr;
|
||||
int $shader_version = 0;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
void run();
|
||||
void stop();
|
||||
void step();
|
||||
shared_ptr<sf::Shader> checkout_ptr();
|
||||
};
|
||||
|
||||
struct Sound {
|
||||
string on_click{"ui_click"};
|
||||
void play(bool hover);
|
||||
void stop(bool hover);
|
||||
};
|
||||
|
||||
struct Background {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float w = 0.0f;
|
||||
float h = 0.0f;
|
||||
sf::Color color = BG_COLOR;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
Background(lel::Parser& parser, sf::Color bg_color=BG_COLOR) :
|
||||
x(parser.grid_x),
|
||||
y(parser.grid_y),
|
||||
w(parser.grid_w),
|
||||
h(parser.grid_h),
|
||||
color(bg_color)
|
||||
{}
|
||||
|
||||
Background() {}
|
||||
|
||||
void init();
|
||||
};
|
||||
|
||||
|
||||
class UI {
|
||||
public:
|
||||
Entity MAIN = 0;
|
||||
unsigned long entity_count = 1;
|
||||
std::unordered_map<std::type_index, EntityMap> $components;
|
||||
std::unordered_map<std::type_index, std::any> $component_storages;
|
||||
std::unordered_map<string, Entity> $name_ents;
|
||||
shared_ptr<sf::Font> $font = nullptr;
|
||||
lel::Parser $parser;
|
||||
string $grid = "";
|
||||
|
||||
UI();
|
||||
|
||||
void position(int x, int y, int width, int height);
|
||||
sf::Vector2f get_position();
|
||||
sf::Vector2f get_size();
|
||||
void layout(const string& grid);
|
||||
Entity init_entity(const string& name);
|
||||
Entity entity(const string& name);
|
||||
Entity entity(const string& name, int id);
|
||||
|
||||
inline lel::CellMap& cells() {
|
||||
return $parser.cells;
|
||||
}
|
||||
|
||||
void init();
|
||||
void render(sf::RenderWindow& window);
|
||||
bool mouse(float x, float y, bool hover);
|
||||
void click_on(const string& name, bool required=false);
|
||||
void click_on(Entity slot_id);
|
||||
void debug_layout(sf::RenderWindow& window);
|
||||
|
||||
Entity entity() { return ++entity_count; }
|
||||
|
||||
template <typename Comp>
|
||||
size_t make_component() {
|
||||
auto &storage = component_storage_for<Comp>();
|
||||
size_t index;
|
||||
|
||||
if(!storage.free_indices.empty()) {
|
||||
index = storage.free_indices.front();
|
||||
storage.free_indices.pop();
|
||||
} else {
|
||||
storage.data.emplace_back();
|
||||
index = storage.data.size() - 1;
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
ComponentStorage<Comp> &component_storage_for() {
|
||||
auto type_index = std::type_index(typeid(Comp));
|
||||
$component_storages.try_emplace(type_index, ComponentStorage<Comp>{});
|
||||
return std::any_cast<ComponentStorage<Comp> &>(
|
||||
$component_storages.at(type_index));
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
EntityMap &entity_map_for() {
|
||||
return $components[std::type_index(typeid(Comp))];
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void set(Entity ent, Comp val) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
|
||||
if(has<Comp>(ent)) {
|
||||
get<Comp>(ent) = val;
|
||||
return;
|
||||
}
|
||||
|
||||
map.insert_or_assign(ent, make_component<Comp>());
|
||||
get<Comp>(ent) = val;
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
Comp& get(Entity ent) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
auto &storage = component_storage_for<Comp>();
|
||||
auto index = map.at(ent);
|
||||
return storage.data[index];
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
Comp* get_if(Entity entity) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
auto &storage = component_storage_for<Comp>();
|
||||
if(map.contains(entity)) {
|
||||
auto index = map.at(entity);
|
||||
return &storage.data[index];
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
bool has(Entity ent) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
return map.contains(ent);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void remove(Entity ent) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
|
||||
if(map.contains(ent)) {
|
||||
size_t index = map.at(ent);
|
||||
component_storage_for<Comp>().free_indices.push(index);
|
||||
}
|
||||
|
||||
map.erase(ent);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void query(std::function<void(Entity, Comp &)> cb) {
|
||||
EntityMap &map = entity_map_for<Comp>();
|
||||
|
||||
for(auto &[entity, index] : map) {
|
||||
cb(entity, get<Comp>(entity));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename CompA, typename CompB>
|
||||
void query(std::function<void(Entity, CompA &, CompB &)> cb) {
|
||||
EntityMap &map_a = entity_map_for<CompA>();
|
||||
EntityMap &map_b = entity_map_for<CompB>();
|
||||
|
||||
for(auto &[entity, index_a] : map_a) {
|
||||
if(map_b.contains(entity)) {
|
||||
cb(entity, get<CompA>(entity), get<CompB>(entity));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void set_init(Entity ent, Comp val) {
|
||||
dbc::check(has<lel::Cell>(ent),"WRONG! slot is missing its cell?!");
|
||||
auto& cell = get<lel::Cell>(ent);
|
||||
val.init(cell);
|
||||
set<Comp>(ent, val);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void do_if(Entity ent, std::function<void(Comp &)> cb) {
|
||||
if(has<Comp>(ent)) {
|
||||
cb(get<Comp>(ent));
|
||||
}
|
||||
}
|
||||
|
||||
lel::Cell& cell_for(Entity ent) {
|
||||
return get<lel::Cell>(ent);
|
||||
}
|
||||
|
||||
lel::Cell& cell_for(const string& name) {
|
||||
Entity ent = entity(name);
|
||||
return get<lel::Cell>(ent);
|
||||
}
|
||||
|
||||
|
||||
// BUG: close could just be remove with overload
|
||||
template <typename Comp>
|
||||
void close(string region) {
|
||||
auto ent = entity(region);
|
||||
if(has<Comp>(ent)) {
|
||||
remove<Comp>(ent);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void render_helper(sf::RenderWindow& window, Entity ent, bool is_shape, T& target) {
|
||||
sf::Shader *shader_ptr = nullptr;
|
||||
|
||||
if(auto shader = get_if<Effect>(ent)) {
|
||||
if(shader->$active && !is_shape) {
|
||||
auto ptr = shader->checkout_ptr();
|
||||
ptr->setUniform("is_shape", is_shape);
|
||||
// NOTE: this is needed because SFML doesn't handle shared_ptr
|
||||
shader_ptr = ptr.get();
|
||||
}
|
||||
}
|
||||
|
||||
window.draw(*target, shader_ptr);
|
||||
}
|
||||
|
||||
void show_sprite(const string& region, const string& sprite_name);
|
||||
void show_text(const string& region, const wstring& content);
|
||||
void show_label(const string& region, const wstring& content);
|
||||
};
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
#include "components.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include "events.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
|
||||
namespace guecs {
|
||||
Clickable make_action(DinkyECS::World& target, Events::GUI event);
|
||||
|
|
117
lel.cpp
117
lel.cpp
|
@ -1,117 +0,0 @@
|
|||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "dbc.hpp"
|
||||
#include <numeric>
|
||||
|
||||
#include "lel_parser.cpp"
|
||||
|
||||
namespace lel {
|
||||
|
||||
Parser::Parser(int x, int y, int width, int height) :
|
||||
grid_x(x),
|
||||
grid_y(y),
|
||||
grid_w(width),
|
||||
grid_h(height),
|
||||
cur(0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
Parser::Parser() : cur(0, 0) { }
|
||||
|
||||
void Parser::position(int x, int y, int width, int height) {
|
||||
grid_x = x;
|
||||
grid_y = y;
|
||||
grid_w = width;
|
||||
grid_h = height;
|
||||
}
|
||||
|
||||
void Parser::id(std::string name) {
|
||||
if(name != "_") {
|
||||
dbc::check(!cells.contains(name),
|
||||
fmt::format("duplicate cell name {}", name));
|
||||
cells.insert_or_assign(name, cur);
|
||||
}
|
||||
|
||||
cur = {cur.col + 1, cur.row};
|
||||
auto& row = grid.back();
|
||||
row.push_back(name);
|
||||
}
|
||||
|
||||
void Parser::finalize() {
|
||||
size_t rows = grid.size();
|
||||
int cell_height = grid_h / rows;
|
||||
|
||||
for(auto& row : grid) {
|
||||
size_t columns = row.size();
|
||||
int cell_width = grid_w / columns;
|
||||
dbc::check(cell_width > 0, "invalid cell width calc");
|
||||
dbc::check(cell_height > 0, "invalid cell height calc");
|
||||
|
||||
for(auto& name : row) {
|
||||
if(name == "_") continue;
|
||||
auto& cell = cells.at(name);
|
||||
|
||||
// ZED: getting a bit hairy but this should work
|
||||
if(cell.percent) {
|
||||
// when percent mode we have to take unset to 100%
|
||||
if(cell.max_w == 0) cell.max_w = 100;
|
||||
if(cell.max_h == 0) cell.max_h = 100;
|
||||
cell.max_w *= cell_width * 0.01;
|
||||
cell.max_h *= cell_height * 0.01;
|
||||
} else {
|
||||
if(cell.max_w == 0) cell.max_w = cell_width;
|
||||
if(cell.max_h == 0) cell.max_h = cell_height;
|
||||
}
|
||||
|
||||
cell.w = cell.expand ? std::min(cell.max_w, grid_w) : std::min(cell_width, cell.max_w);
|
||||
cell.h = cell.expand ? std::min(cell.max_h, grid_h) : std::min(cell_height, cell.max_h);
|
||||
|
||||
dbc::check(cell.h > 0, fmt::format("invalid height cell {}", name));
|
||||
dbc::check(cell.w > 0, fmt::format("invalid width cell {}", name));
|
||||
|
||||
cell.x = grid_x + (cell.col * cell_width);
|
||||
cell.y = grid_y + (cell.row * cell_height);
|
||||
|
||||
// keep the midpoint since it is used a lot
|
||||
cell.mid_x = std::midpoint(cell.x, cell.x + cell.w);
|
||||
cell.mid_y = std::midpoint(cell.y, cell.y + cell.h);
|
||||
|
||||
// perform alignments
|
||||
if(cell.right) cell.x += cell_width - cell.w;
|
||||
if(cell.bottom) cell.y += cell_height - cell.h;
|
||||
if(cell.center) {
|
||||
cell.x = cell.mid_x - cell.w / 2;
|
||||
cell.y = cell.mid_y - cell.h / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::reset() {
|
||||
cur = {0, 0};
|
||||
grid.clear();
|
||||
cells.clear();
|
||||
}
|
||||
|
||||
std::optional<std::string> Parser::hit(int x, int y) {
|
||||
for(auto& [name, cell] : cells) {
|
||||
if((x >= cell.x && x <= cell.x + cell.w) &&
|
||||
(y >= cell.y && y <= cell.y + cell.h)) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Cell center(int width, int height, Cell &parent) {
|
||||
Cell copy = parent;
|
||||
|
||||
copy.x = parent.mid_x - width / 2;
|
||||
copy.y = parent.mid_y - height / 2;
|
||||
copy.w = width;
|
||||
copy.h = height;
|
||||
|
||||
return copy;
|
||||
}
|
||||
}
|
261
lel_parser.cpp
261
lel_parser.cpp
|
@ -1,261 +0,0 @@
|
|||
|
||||
#line 1 "lel_parser.rl"
|
||||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace lel {
|
||||
|
||||
|
||||
#line 40 "lel_parser.rl"
|
||||
|
||||
|
||||
|
||||
#line 10 "lel_parser.cpp"
|
||||
static const char _Parser_actions[] = {
|
||||
0, 1, 1, 1, 2, 1, 3, 1,
|
||||
4, 1, 5, 1, 6, 1, 9, 1,
|
||||
10, 1, 11, 1, 12, 1, 13, 2,
|
||||
0, 7, 2, 0, 8, 2, 4, 1,
|
||||
2, 4, 5
|
||||
};
|
||||
|
||||
static const char _Parser_key_offsets[] = {
|
||||
0, 0, 4, 20, 33, 35, 39, 41,
|
||||
44, 56, 61
|
||||
};
|
||||
|
||||
static const char _Parser_trans_keys[] = {
|
||||
32, 91, 9, 13, 32, 37, 40, 42,
|
||||
46, 61, 94, 95, 9, 13, 60, 62,
|
||||
65, 90, 97, 122, 37, 40, 42, 46,
|
||||
61, 94, 95, 60, 62, 65, 90, 97,
|
||||
122, 48, 57, 41, 44, 48, 57, 48,
|
||||
57, 41, 48, 57, 32, 93, 95, 124,
|
||||
9, 13, 48, 57, 65, 90, 97, 122,
|
||||
32, 93, 124, 9, 13, 32, 91, 9,
|
||||
13, 0
|
||||
};
|
||||
|
||||
static const char _Parser_single_lengths[] = {
|
||||
0, 2, 8, 7, 0, 2, 0, 1,
|
||||
4, 3, 2
|
||||
};
|
||||
|
||||
static const char _Parser_range_lengths[] = {
|
||||
0, 1, 4, 3, 1, 1, 1, 1,
|
||||
4, 1, 1
|
||||
};
|
||||
|
||||
static const char _Parser_index_offsets[] = {
|
||||
0, 0, 4, 17, 28, 30, 34, 36,
|
||||
39, 48, 53
|
||||
};
|
||||
|
||||
static const char _Parser_indicies[] = {
|
||||
0, 2, 0, 1, 3, 4, 5, 6,
|
||||
7, 9, 7, 10, 3, 8, 10, 10,
|
||||
1, 4, 5, 6, 7, 9, 7, 10,
|
||||
8, 10, 10, 1, 11, 1, 12, 13,
|
||||
14, 1, 15, 1, 16, 17, 1, 18,
|
||||
20, 19, 21, 18, 19, 19, 19, 1,
|
||||
22, 23, 24, 22, 1, 25, 2, 25,
|
||||
1, 0
|
||||
};
|
||||
|
||||
static const char _Parser_trans_targs[] = {
|
||||
1, 0, 2, 2, 3, 4, 3, 3,
|
||||
3, 3, 8, 5, 3, 6, 5, 7,
|
||||
3, 7, 9, 8, 10, 2, 9, 10,
|
||||
2, 10
|
||||
};
|
||||
|
||||
static const char _Parser_trans_actions[] = {
|
||||
0, 0, 3, 0, 17, 0, 13, 5,
|
||||
11, 15, 21, 19, 23, 23, 0, 19,
|
||||
26, 0, 7, 0, 32, 29, 0, 9,
|
||||
1, 0
|
||||
};
|
||||
|
||||
static const int Parser_start = 1;
|
||||
static const int Parser_first_final = 10;
|
||||
static const int Parser_error = 0;
|
||||
|
||||
static const int Parser_en_main = 1;
|
||||
|
||||
|
||||
#line 43 "lel_parser.rl"
|
||||
|
||||
bool Parser::parse(std::string input) {
|
||||
reset();
|
||||
int cs = 0;
|
||||
const char *start = nullptr;
|
||||
const char *begin = input.data();
|
||||
const char *p = input.data();
|
||||
const char *pe = p + input.size();
|
||||
std::string tk;
|
||||
|
||||
|
||||
#line 91 "lel_parser.cpp"
|
||||
{
|
||||
cs = Parser_start;
|
||||
}
|
||||
|
||||
#line 54 "lel_parser.rl"
|
||||
|
||||
#line 94 "lel_parser.cpp"
|
||||
{
|
||||
int _klen;
|
||||
unsigned int _trans;
|
||||
const char *_acts;
|
||||
unsigned int _nacts;
|
||||
const char *_keys;
|
||||
|
||||
if ( p == pe )
|
||||
goto _test_eof;
|
||||
if ( cs == 0 )
|
||||
goto _out;
|
||||
_resume:
|
||||
_keys = _Parser_trans_keys + _Parser_key_offsets[cs];
|
||||
_trans = _Parser_index_offsets[cs];
|
||||
|
||||
_klen = _Parser_single_lengths[cs];
|
||||
if ( _klen > 0 ) {
|
||||
const char *_lower = _keys;
|
||||
const char *_mid;
|
||||
const char *_upper = _keys + _klen - 1;
|
||||
while (1) {
|
||||
if ( _upper < _lower )
|
||||
break;
|
||||
|
||||
_mid = _lower + ((_upper-_lower) >> 1);
|
||||
if ( (*p) < *_mid )
|
||||
_upper = _mid - 1;
|
||||
else if ( (*p) > *_mid )
|
||||
_lower = _mid + 1;
|
||||
else {
|
||||
_trans += (unsigned int)(_mid - _keys);
|
||||
goto _match;
|
||||
}
|
||||
}
|
||||
_keys += _klen;
|
||||
_trans += _klen;
|
||||
}
|
||||
|
||||
_klen = _Parser_range_lengths[cs];
|
||||
if ( _klen > 0 ) {
|
||||
const char *_lower = _keys;
|
||||
const char *_mid;
|
||||
const char *_upper = _keys + (_klen<<1) - 2;
|
||||
while (1) {
|
||||
if ( _upper < _lower )
|
||||
break;
|
||||
|
||||
_mid = _lower + (((_upper-_lower) >> 1) & ~1);
|
||||
if ( (*p) < _mid[0] )
|
||||
_upper = _mid - 2;
|
||||
else if ( (*p) > _mid[1] )
|
||||
_lower = _mid + 2;
|
||||
else {
|
||||
_trans += (unsigned int)((_mid - _keys)>>1);
|
||||
goto _match;
|
||||
}
|
||||
}
|
||||
_trans += _klen;
|
||||
}
|
||||
|
||||
_match:
|
||||
_trans = _Parser_indicies[_trans];
|
||||
cs = _Parser_trans_targs[_trans];
|
||||
|
||||
if ( _Parser_trans_actions[_trans] == 0 )
|
||||
goto _again;
|
||||
|
||||
_acts = _Parser_actions + _Parser_trans_actions[_trans];
|
||||
_nacts = (unsigned int) *_acts++;
|
||||
while ( _nacts-- > 0 )
|
||||
{
|
||||
switch ( *_acts++ )
|
||||
{
|
||||
case 0:
|
||||
#line 11 "lel_parser.rl"
|
||||
{tk = input.substr(start - begin, p - start); }
|
||||
break;
|
||||
case 1:
|
||||
#line 13 "lel_parser.rl"
|
||||
{}
|
||||
break;
|
||||
case 2:
|
||||
#line 14 "lel_parser.rl"
|
||||
{ grid.push_back(Row()); }
|
||||
break;
|
||||
case 3:
|
||||
#line 15 "lel_parser.rl"
|
||||
{ cur.bottom = (*p) == '.'; }
|
||||
break;
|
||||
case 4:
|
||||
#line 16 "lel_parser.rl"
|
||||
{ id(input.substr(start - begin, p - start)); }
|
||||
break;
|
||||
case 5:
|
||||
#line 17 "lel_parser.rl"
|
||||
{ cur.col = 0; cur.row++; }
|
||||
break;
|
||||
case 6:
|
||||
#line 18 "lel_parser.rl"
|
||||
{ cur.right = (*p) == '>'; }
|
||||
break;
|
||||
case 7:
|
||||
#line 19 "lel_parser.rl"
|
||||
{cur.max_w = std::stoi(tk); }
|
||||
break;
|
||||
case 8:
|
||||
#line 20 "lel_parser.rl"
|
||||
{ cur.max_h = std::stoi(tk); }
|
||||
break;
|
||||
case 9:
|
||||
#line 21 "lel_parser.rl"
|
||||
{ cur.expand = true; }
|
||||
break;
|
||||
case 10:
|
||||
#line 22 "lel_parser.rl"
|
||||
{ cur.center = true; }
|
||||
break;
|
||||
case 11:
|
||||
#line 23 "lel_parser.rl"
|
||||
{ cur.percent = true; }
|
||||
break;
|
||||
case 12:
|
||||
#line 33 "lel_parser.rl"
|
||||
{ start = p; }
|
||||
break;
|
||||
case 13:
|
||||
#line 36 "lel_parser.rl"
|
||||
{start = p;}
|
||||
break;
|
||||
#line 209 "lel_parser.cpp"
|
||||
}
|
||||
}
|
||||
|
||||
_again:
|
||||
if ( cs == 0 )
|
||||
goto _out;
|
||||
if ( ++p != pe )
|
||||
goto _resume;
|
||||
_test_eof: {}
|
||||
_out: {}
|
||||
}
|
||||
|
||||
#line 55 "lel_parser.rl"
|
||||
|
||||
bool good = pe - p == 0;
|
||||
if(good) {
|
||||
finalize();
|
||||
} else {
|
||||
dbc::log("error at:");
|
||||
std::cout << p;
|
||||
}
|
||||
return good;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace lel {
|
||||
|
||||
%%{
|
||||
machine Parser;
|
||||
alphtype char;
|
||||
|
||||
action token {tk = input.substr(start - begin, fpc - start); }
|
||||
|
||||
action col {}
|
||||
action ltab { grid.push_back(Row()); }
|
||||
action valign { cur.bottom = fc == '.'; }
|
||||
action id { id(input.substr(start - begin, fpc - start)); }
|
||||
action row { cur.col = 0; cur.row++; }
|
||||
action align { cur.right = fc == '>'; }
|
||||
action setwidth {cur.max_w = std::stoi(tk); }
|
||||
action setheight { cur.max_h = std::stoi(tk); }
|
||||
action expand { cur.expand = true; }
|
||||
action center { cur.center = true; }
|
||||
action percent { cur.percent = true; }
|
||||
|
||||
col = "|" $col;
|
||||
ltab = "[" $ltab;
|
||||
rtab = "]" $row;
|
||||
valign = ("^" | ".") $valign;
|
||||
expand = "*" $expand;
|
||||
center = "=" $center;
|
||||
percent = "%" $percent;
|
||||
halign = ("<" | ">") $align;
|
||||
number = digit+ >{ start = fpc; } %token;
|
||||
setw = ("(" number %setwidth ("," number %setheight)? ")") ;
|
||||
modifiers = (percent | center | expand | valign | halign | setw);
|
||||
id = modifiers* ((alpha | '_')+ :>> (alnum | '_')*) >{start = fpc;} %id;
|
||||
row = space* ltab space* id space* (col space* id space*)* space* rtab space*;
|
||||
|
||||
main := row+;
|
||||
}%%
|
||||
|
||||
%% write data;
|
||||
|
||||
bool Parser::parse(std::string input) {
|
||||
reset();
|
||||
int cs = 0;
|
||||
const char *start = nullptr;
|
||||
const char *begin = input.data();
|
||||
const char *p = input.data();
|
||||
const char *pe = p + input.size();
|
||||
std::string tk;
|
||||
|
||||
%% write init;
|
||||
%% write exec;
|
||||
|
||||
bool good = pe - p == 0;
|
||||
if(good) {
|
||||
finalize();
|
||||
} else {
|
||||
dbc::log("error at:");
|
||||
std::cout << p;
|
||||
}
|
||||
return good;
|
||||
}
|
||||
|
||||
}
|
6
main.cpp
6
main.cpp
|
@ -6,14 +6,14 @@
|
|||
#include "animation.hpp"
|
||||
#include <iostream>
|
||||
#include "shaders.hpp"
|
||||
#include "backend.hpp"
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
try {
|
||||
textures::init();
|
||||
sound::init();
|
||||
sfml::Backend backend;
|
||||
guecs::init(&backend);
|
||||
ai::init("assets/ai.json");
|
||||
animation::init();
|
||||
shaders::init();
|
||||
|
||||
if(DEBUG_BUILD) sound::mute(true);
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "raycaster.hpp"
|
||||
#include "camera.hpp"
|
||||
#include <optional>
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
|
||||
namespace gui {
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
#include "levelmanager.hpp"
|
||||
#include "textures.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "tilemap.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
|
@ -68,13 +68,14 @@ sfml_graphics = subproject('sfml').get_variable('sfml_graphics_dep')
|
|||
sfml_network = subproject('sfml').get_variable('sfml_network_dep')
|
||||
sfml_system = subproject('sfml').get_variable('sfml_system_dep')
|
||||
sfml_window = subproject('sfml').get_variable('sfml_window_dep')
|
||||
lel_guecs = subproject('lel-guecs').get_variable('lel_guecs_dep')
|
||||
|
||||
dependencies += [
|
||||
fmt, json, freetype2,
|
||||
flac, ogg, vorbis, vorbisfile, vorbisenc,
|
||||
sfml_audio, sfml_graphics,
|
||||
sfml_network, sfml_system,
|
||||
sfml_window
|
||||
sfml_window, lel_guecs
|
||||
]
|
||||
|
||||
sources = [
|
||||
|
@ -83,6 +84,7 @@ sources = [
|
|||
'animation.cpp',
|
||||
'animation.cpp',
|
||||
'autowalker.cpp',
|
||||
'backend.cpp',
|
||||
'battle.cpp',
|
||||
'boss_fight_ui.cpp',
|
||||
'camera.cpp',
|
||||
|
@ -94,11 +96,9 @@ sources = [
|
|||
'debug_ui.cpp',
|
||||
'devices.cpp',
|
||||
'goap.cpp',
|
||||
'guecs.cpp',
|
||||
'guecstra.cpp',
|
||||
'gui_fsm.cpp',
|
||||
'inventory.cpp',
|
||||
'lel.cpp',
|
||||
'levelmanager.cpp',
|
||||
'lights.cpp',
|
||||
'main_ui.cpp',
|
||||
|
@ -137,7 +137,6 @@ executable('runtests', sources + [
|
|||
'tests/dinkyecs.cpp',
|
||||
'tests/easings.cpp',
|
||||
'tests/fsm.cpp',
|
||||
'tests/guecs.cpp',
|
||||
'tests/inventory.cpp',
|
||||
'tests/lel.cpp',
|
||||
'tests/levelmanager.cpp',
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
#include "levelmanager.hpp"
|
||||
#include "textures.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "tilemap.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
#pragma once
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
|
||||
namespace gui {
|
||||
using std::string;
|
||||
|
||||
class OverlayUI {
|
||||
public:
|
||||
guecs::UI $gui;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
#include "ritual_ui.hpp"
|
||||
#include "components.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "rand.hpp"
|
||||
#include "animation.hpp"
|
||||
#include "rand.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "events.hpp"
|
||||
|
||||
namespace gui {
|
||||
namespace ritual {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "constants.hpp"
|
||||
#include <deque>
|
||||
#include "textures.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "rituals.hpp"
|
||||
#include "fsm.hpp"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "components.hpp"
|
||||
#include "inventory.hpp"
|
||||
#include "color.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "rand.hpp"
|
||||
#include <fmt/xchar.h>
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "constants.hpp"
|
||||
#include <deque>
|
||||
#include "textures.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
#include "ritual_ui.hpp"
|
||||
|
||||
namespace gui {
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include "constants.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include "textures.hpp"
|
||||
#include <fmt/xchar.h>
|
||||
|
||||
using namespace guecs;
|
||||
|
||||
TEST_CASE("prototype one gui", "[ecs-gui]") {
|
||||
guecs::UI gui;
|
||||
textures::init();
|
||||
|
||||
gui.position(0, 0, 1000, 500);
|
||||
gui.layout("[test1|test2|test3][test4|_|test5]");
|
||||
|
||||
for(auto& [name, cell] : gui.cells()) {
|
||||
auto button = gui.entity(name);
|
||||
gui.set<lel::Cell>(button, cell);
|
||||
gui.set<Rectangle>(button, {});
|
||||
gui.set<Clickable>(button, {});
|
||||
gui.set<Textual>(button, {L"whatever"});
|
||||
}
|
||||
|
||||
gui.init();
|
||||
|
||||
// at this point it's mostly ready but I'd need to render it to a window real quick
|
||||
sf::RenderWindow window;
|
||||
window.setSize({SCREEN_WIDTH, SCREEN_HEIGHT});
|
||||
gui.render(window);
|
||||
window.display();
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
using nlohmann::json;
|
||||
using components::Tile;
|
||||
using std::string;
|
||||
|
||||
TileMap::TileMap(size_t width, size_t height) :
|
||||
$config("./assets/tiles.json"),
|
||||
|
|
|
@ -21,7 +21,7 @@ class WorldBuilder {
|
|||
void place_rooms();
|
||||
void tunnel_doors(PointList &holes, Room &src, Room &target);
|
||||
void update_door(Point &at, int wall_or_space);
|
||||
void stylize_room(int room, string tile_name, float size);
|
||||
void stylize_room(int room, std::string tile_name, float size);
|
||||
void generate_rooms();
|
||||
void generate_map();
|
||||
|
||||
|
|
9
wraps/lel-guecs.wrap
Normal file
9
wraps/lel-guecs.wrap
Normal file
|
@ -0,0 +1,9 @@
|
|||
[wrap-git]
|
||||
directory=lel-guecs-0.2.0
|
||||
url=https://git.learnjsthehardway.com/learn-code-the-hard-way/lel-guecs.git
|
||||
revision=HEAD
|
||||
depth=1
|
||||
method=meson
|
||||
|
||||
[provide]
|
||||
lel_guecs = lel_guecs_dep
|
Loading…
Add table
Add a link
Reference in a new issue