I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.

This commit is contained in:
Zed A. Shaw 2025-04-15 01:01:44 -04:00
parent 84a5f06dac
commit 7186c2ecb0
16 changed files with 54 additions and 38 deletions

View file

@ -113,8 +113,8 @@ namespace gui {
animation::rotate(*bs.sprite, 20.0);
}
bool RitualUI::mouse(float x, float y) {
return $gui.mouse(x, y);
bool RitualUI::mouse(float x, float y, bool hover) {
return $gui.mouse(x, y, hover);
}
void RitualUI::toggle() {