Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset.

This commit is contained in:
Zed A. Shaw 2025-04-14 23:06:08 -04:00
parent 19b9a4affd
commit 84a5f06dac
5 changed files with 24 additions and 25 deletions

View file

@ -42,7 +42,7 @@ namespace gui {
auto button = $gui.entity(name);
if(name == "circle_area") {
$gui.set<Shader>(button, {0.4f});
$gui.set<Effect>(button, {0.4f});
$gui.set<Sprite>(button, {"the_ritual_circle"});
$gui.set<Clickable>(button, {
[&](auto ent, auto){ ritual_circle_clicked(ent); }
@ -50,7 +50,7 @@ namespace gui {
} else if(name.starts_with("inv_slot")) {
$gui.set<Sprite>(button, {
fmt::format("{}-64", junk_list[button % junk_list.size()])});
$gui.set<Shader>(button, {0.4f});
$gui.set<Effect>(button, {0.4f});
$gui.set<Clickable>(button, {
[&](auto ent, auto){ inv_slot_clicked(ent); }
});