The ritual UI is now in its own thing, but not hooked up yet.
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5 changed files with 156 additions and 73 deletions
121
ritual_ui.cpp
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121
ritual_ui.cpp
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#include "ritual_ui.hpp"
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#include "components.hpp"
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#include "guecs.hpp"
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#include "rand.hpp"
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namespace gui {
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using namespace guecs;
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using std::any, std::any_cast, std::string, std::make_any;
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RitualUI::RitualUI(GameLevel level) :
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$level(level)
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{
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
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$gui.layout(
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"[ ritual_ui ]"
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"[inv_slot1 | inv_slot2 | inv_slot3]"
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"[inv_slot4 | inv_slot5 | inv_slot6]"
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"[*%(100,300)circle_area]"
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"[_]"
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"[_]");
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}
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void RitualUI::init() {
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$gui.world().set_the<Background>({$gui.$parser});
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for(auto& [name, cell] : $gui.cells()) {
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if(name == "circle_area") {
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dbc::log("circle area not setup...");
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} else {
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auto button = $gui.entity(name);
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$gui.set<Rectangle>(button, {});
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$gui.set<Textual>(button, {""});
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$gui.set<ActionData>(button, {make_any<string>(name)});
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if(name == "ritual_ui") {
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$gui.set<Clickable>(button, {
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[this](auto, auto){ select_ritual(); }
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});
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}
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}
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}
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$ritual_ui = textures::get("ritual_crafting_area");
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$ritual_ui.sprite->setPosition({0,0});
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$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
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$ritual_state = RitualUIState::CLOSED;
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$ritual_anim.simple = false;
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$ritual_anim.looped = false;
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$ritual_anim.easing = ease::NONE;
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$ritual_anim.stationary = true;
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$ritual_anim.texture_width = 380;
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$ritual_anim.frames = 3;
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$ritual_anim.speed = 0.2f;
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$gui.init();
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}
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void RitualUI::select_ritual() {
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using enum RitualUIState;
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switch($ritual_state) {
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case OPEN:
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$ritual_state = CLOSING;
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break;
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case CLOSED:
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$ritual_state = OPENING;
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$ritual_anim.play();
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break;
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case OPENING: // ignored
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break;
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case CLOSING: // ignored
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break;
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default:
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dbc::sentinel("INVALID RitualUIState");
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}
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}
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/* WARNING: This is really not the greatest way to do this. */
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void RitualUI::update() {
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dbc::log("RITUAL UPDATE NOT IMPLEMENTED");
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}
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void RitualUI::render(sf::RenderWindow &window) {
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sf::IntRect rect;
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sf::Vector2f scale{1.0, 1.0};
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sf::Vector2f pos{0, 0};
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using enum RitualUIState;
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switch($ritual_state) {
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case OPEN: {
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rect = $ritual_open_rect;
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} break;
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case CLOSED: {
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rect = $ritual_closed_rect;
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}
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break;
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case OPENING: {
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if($ritual_anim.playing) {
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rect = $ritual_closed_rect;
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$ritual_anim.step(scale, pos, rect);
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} else {
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$ritual_state = OPEN;
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rect = $ritual_open_rect;
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}
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}
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break;
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case CLOSING: {
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rect = $ritual_closed_rect;
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$ritual_state = CLOSED;
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} break;
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default:
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dbc::sentinel("INVALID RitualUIState");
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}
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$ritual_ui.sprite->setTextureRect(rect);
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$ritual_ui.sprite->setPosition(pos);
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$ritual_ui.sprite->setScale(scale);
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window.draw(*$ritual_ui.sprite);
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}
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}
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