Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
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5 changed files with 56 additions and 30 deletions
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@ -12,31 +12,40 @@ namespace gui {
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{
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
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$gui.layout(
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"[ ritual_ui ]"
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"[inv_slot1 | inv_slot2 | inv_slot3]"
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"[inv_slot4 | inv_slot5 | inv_slot6]"
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"[*%(100,300)circle_area]"
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"[_]"
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"[_]");
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"[inv_slot5 | inv_slot6 | inv_slot7| inv_slot8]"
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"[inv_slot9 | inv_slot10 | inv_slot11| inv_slot12]"
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"[inv_slot13 | inv_slot14 | inv_slot15| inv_slot16]"
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"[inv_slot17 | inv_slot18 | inv_slot19| inv_slot20]"
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"[inv_slot21 | inv_slot22 | inv_slot23| inv_slot24]"
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"[*%(100,500)circle_area]"
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"[_]"
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"[_]"
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"[_]"
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"[_]"
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"[ ritual_ui ]");
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}
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void RitualUI::init() {
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$gui.world().set_the<Background>({$gui.$parser});
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// $gui.world().set_the<Background>({$gui.$parser});
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for(auto& [name, cell] : $gui.cells()) {
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if(name == "circle_area") {
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dbc::log("circle area not setup...");
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} else {
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auto button = $gui.entity(name);
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$gui.set<Rectangle>(button, {});
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$gui.set<Textual>(button, {""});
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$gui.set<ActionData>(button, {make_any<string>(name)});
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auto button = $gui.entity(name);
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if(name == "ritual_ui") {
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$gui.set<Clickable>(button, {
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[this](auto, auto){ select_ritual(); }
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});
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}
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if(name == "circle_area") {
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// $gui.set<Rectangle>(button, {});
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$gui.set<Clickable>(button, {
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[this](auto, auto){ dbc::log("circle clicked"); }
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});
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} else if(name.starts_with("inv_slot")) {
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// $gui.set<Rectangle>(button, {});
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$gui.set<Clickable>(button, {
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[this, name](auto, auto){ dbc::log(fmt::format("inv_slot {}", name)); }
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});
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} else if(name == "ritual_ui") {
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$gui.set<Clickable>(button, {
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[this](auto, auto){ toggle(); }
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});
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}
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}
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@ -55,7 +64,15 @@ namespace gui {
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$gui.init();
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}
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void RitualUI::select_ritual() {
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bool RitualUI::is_open() {
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return $ritual_state != RitualUIState::CLOSED;
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}
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bool RitualUI::mouse(float x, float y) {
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return $gui.mouse(x, y);
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}
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void RitualUI::toggle() {
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using enum RitualUIState;
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switch($ritual_state) {
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@ -117,5 +134,6 @@ namespace gui {
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$ritual_ui.sprite->setScale(scale);
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window.draw(*$ritual_ui.sprite);
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if($ritual_state == OPEN) $gui.render(window);
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}
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}
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