Zed A. Shaw
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f5f8cdba37
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Use main.cpp and disable healing for now.
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2025-04-17 22:41:45 -04:00 |
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Zed A. Shaw
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2d81f900be
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Updated to use the latest libgit2 1.9.0 and GCC14.
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2025-04-16 23:44:22 -04:00 |
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Zed A. Shaw
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37d28094ec
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Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction.
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2024-09-17 11:55:01 -04:00 |
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Zed A. Shaw
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56663b9052
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Better UI layout and actually tracking deaths.
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2024-09-16 18:19:54 -04:00 |
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Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2024-09-16 17:24:02 -04:00 |
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Zed A. Shaw
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2035a6dd00
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DBC now works and has a test.
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2024-09-16 09:20:35 -04:00 |
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Zed A. Shaw
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f632f2d5af
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FSM is now even cleaner, as long as you don't look at that CPP macro.
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2024-09-16 08:05:43 -04:00 |
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Zed A. Shaw
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40ba7f0b66
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Logging for the FSM works better now.
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2024-09-16 07:05:40 -04:00 |
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Zed A. Shaw
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0aeb5b4ceb
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Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.
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2024-09-16 06:53:49 -04:00 |
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Zed A. Shaw
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0a9fa59365
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The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI.
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2024-09-15 04:19:52 -04:00 |
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Zed A. Shaw
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07553400f5
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Test suite now accurately runs the GameEngine FSM for multiple rounds.
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2024-09-15 03:23:09 -04:00 |
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Zed A. Shaw
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ea89e083dd
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The std::async calls need a lock on them.
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2024-09-15 02:24:41 -04:00 |
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Zed A. Shaw
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4b2ed2951e
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Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
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2024-09-12 01:25:23 -04:00 |
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Zed A. Shaw
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9e6c05eccd
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GameEngine is now a state machine so I can push its design further and keep it solid.
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2024-09-12 00:34:41 -04:00 |
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Zed A. Shaw
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1c89afaee2
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Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code.
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2024-09-11 00:18:32 -04:00 |
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Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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2024-09-05 18:48:15 -04:00 |
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Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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2024-09-02 16:13:21 -04:00 |
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Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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2024-08-22 18:34:20 -04:00 |
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Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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2024-08-21 18:44:32 -04:00 |
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Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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2024-08-21 18:34:46 -04:00 |
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Zed A. Shaw
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9cc6724df8
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Sort of working scrolling window thing.
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2024-08-20 16:52:54 -04:00 |
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Zed A. Shaw
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4227ee1cdc
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Use an ostringstream for the output and make the test actually confirm the results.
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2024-08-12 13:33:36 -04:00 |
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Zed A. Shaw
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38104f60f3
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Looks like the brainfuck is working. It can do a hello world program.
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2024-08-11 12:34:37 -04:00 |
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Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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2024-08-10 15:09:54 -04:00 |
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Zed A. Shaw
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1fb99618bf
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A simple brainfuck interpreter for the game's idea.
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2024-08-10 03:21:11 -04:00 |
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Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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2024-08-09 23:01:06 -04:00 |
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