Moved the game engine into its own unit and then made a failing test for it.

This commit is contained in:
Zed A. Shaw 2024-08-09 23:01:06 -04:00
parent fb5bf9d733
commit 440be444ea
7 changed files with 82 additions and 49 deletions

39
game_engine.cpp Normal file
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@ -0,0 +1,39 @@
#include <map>
#include <string>
#include <fmt/core.h>
#include <fmt/color.h>
#include "game_engine.hpp"
using namespace fmt;
using namespace std;
const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
GameEngine::GameEngine(int hp) : hit_points(hp) {};
int GameEngine::determine_damage(string &type) {
try {
return damage_types.at(type);
} catch(std::out_of_range &err) {
print(ERROR, "BAD DAMAGE TYPE {}\n", type);
return 1000;
}
}
bool GameEngine::hit(string &type) {
int damage = determine_damage(type);
hit_points -= damage;
if(is_dead()) {
print(ERROR, "YOU DIED!\n");
} else {
println("DAMAGE {}, HP: {}", damage, hit_points);
}
// super dumb but I'll clean it up later
return is_dead();
}
bool GameEngine::is_dead() {
return hit_points <= 0;
}