Use main.cpp and disable healing for now.
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3 changed files with 3 additions and 2 deletions
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@ -118,7 +118,8 @@ void GameEngine::SUCCESS(GameEvent ev) {
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assert(ev == GameEvent::BUILD_DONE && "success state expected BUILD_DONE");
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++rounds;
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++streak;
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heal();
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dbc::log("healing is disabled for now");
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// heal();
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state(GameState::IDLE);
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}
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