Better UI layout and actually tracking deaths.
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662e4bf918
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56663b9052
6 changed files with 23 additions and 51 deletions
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@ -95,6 +95,7 @@ void GameEngine::IN_ROUND(GameEvent ev, string &hit_type) {
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void GameEngine::DEAD(GameEvent ev) {
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if(ev == GameEvent::BUILD_DONE) {
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deaths++;
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reset();
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state(GameState::FAILURE);
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FAILURE(ev);
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