Logging for the FSM works better now.
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3 changed files with 3 additions and 4 deletions
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@ -6,8 +6,6 @@
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#include "game_engine.hpp"
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#include <cassert>
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#define FSM_DEBUG 1
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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using namespace fmt;
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