Zed A. Shaw
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128fc4f540
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
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Zed A. Shaw
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28d19d80a2
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Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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2024-12-29 04:53:59 -05:00 |
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Zed A. Shaw
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03c5546cdf
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World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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2024-12-28 13:25:23 -05:00 |
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Zed A. Shaw
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03fe9b3d01
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I can now create any tiles I want. First version is just one room will have a circular pool in it.
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2024-12-24 03:26:06 -05:00 |
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Zed A. Shaw
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89e31279be
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Now have color and display char coming from assets/tiles.json but lighting still needs work.
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2024-12-24 02:56:17 -05:00 |
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Zed A. Shaw
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7fe6ad174d
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Now have a configurable displayable tilemap to do better tiles.
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2024-12-24 01:36:25 -05:00 |
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Zed A. Shaw
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b66a3154c7
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Basic tile map implemented.
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2024-12-20 19:39:11 -05:00 |
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