World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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12 changed files with 45 additions and 39 deletions
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@ -40,6 +40,7 @@ public:
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void load(matrix::Matrix &walls);
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const TileCell &at(size_t x, size_t y);
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void set_tile(size_t x, size_t y, std::string tile_name);
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std::vector<std::string> tile_names();
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void dump(int show_x=-1, int show_y=-1);
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bool INVARIANT();
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