Now have a configurable displayable tilemap to do better tiles.
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10 changed files with 40 additions and 16 deletions
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@ -13,13 +13,13 @@ typedef std::vector<TileRow> TileDisplay;
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class TileMap {
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public:
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Config &$config;
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Config $config;
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size_t $width;
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size_t $height;
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matrix::Matrix $tile_ids;
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TileDisplay $display;
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TileMap(Config &config, size_t width, size_t height);
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TileMap(size_t width, size_t height);
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// disable copying
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TileMap(TileMap &map) = delete;
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@ -27,6 +27,7 @@ public:
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size_t width() { return $width; }
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size_t height() { return $height; }
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void load(matrix::Matrix &walls);
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const std::string &at(size_t x, size_t y);
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void dump(int show_x=-1, int show_y=-1);
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bool INVARIANT();
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