Now have color and display char coming from assets/tiles.json but lighting still needs work.
This commit is contained in:
parent
7fe6ad174d
commit
89e31279be
4 changed files with 70 additions and 36 deletions
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@ -1,8 +1,32 @@
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{
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"WALL_TILE": "\ua5b8",
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"FLOOR_TILE": "\u2849",
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"PLAYER_TILE": "\ua66b",
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"ENEMY_TILE": "\u1d5c",
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"BG_TILE": "█",
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"WATER_TILE": "\u224b"
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"WALL_TILE": {
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"foreground": [230, 20, 0],
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"background": [230, 20, 0],
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"display": "\ua5b8"
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},
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"FLOOR_TILE": {
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"foreground": [80, 100, 0],
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"background": [30, 20, 0],
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"display":"\u2849"
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},
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"PLAYER_TILE": {
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"foreground": [255, 200, 0],
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"background": [30, 20, 0],
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"display":"\ua66b"
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},
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"ENEMY_TILE": {
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"foreground": [255, 200, 0],
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"background": [30, 20, 0],
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"display":"\u1d5c"
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},
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"BG_TILE": {
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"foreground": [230, 20, 0],
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"background": [230, 20, 0],
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"display":"█"
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},
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"WATER_TILE": {
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"foreground": [132, 200, 0],
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"background": [147, 220, 0],
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"display":"\u224b"
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}
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}
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21
systems.cpp
21
systems.cpp
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@ -176,7 +176,6 @@ void System::draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &
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void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, size_t view_x, size_t view_y) {
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const auto& debug = world.get_the<Debug>();
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const auto& config = world.get_the<MapConfig>();
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const auto& player = world.get_the<Player>();
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const auto& player_position = world.get<Position>(player.entity);
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Point start = game_map.center_camera(player_position.location, view_x, view_y);
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@ -188,15 +187,10 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
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for(size_t y = 0; y < end_y; ++y) {
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for(size_t x = 0; x < end_x; ++x) {
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const string& tile = tiles.at(start.x+x, start.y+y);
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const TileCell& tile = tiles.at(start.x+x, start.y+y);
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int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
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if(tile == config.WALL_TILE) {
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canvas.DrawText(x * 2, y * 4, config.WALL_TILE, [light_value](auto &pixel) {
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pixel.foreground_color = Color::HSV(230, 20, 10);
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pixel.background_color = Color::HSV(230, 20, light_value / 2);
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});
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} else if(debug.PATHS) {
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if(debug.PATHS) {
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int dnum = paths[start.y+y][start.x+x];
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string num = format("{:x}", dnum);
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num = num.size() > 2 ? "*" : num;
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@ -205,15 +199,10 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
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pixel.foreground_color = Color::HSV(dnum * 20, 150, 200);
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pixel.background_color = Color::HSV(30, 20, light_value / 5);
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});
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} else if(tile == config.WATER_TILE) {
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canvas.DrawText(x * 2, y * 4, tile, [light_value](auto &pixel) {
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pixel.foreground_color = Color::HSV(132, 200, std::min(int(light_value * 1.5), 200));
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pixel.background_color = Color::HSV(147, 220, light_value / 1.5);
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});
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} else {
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canvas.DrawText(x * 2, y * 4, tile, [light_value](auto &pixel) {
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pixel.foreground_color = Color::HSV(80, 100, light_value / 1.5);
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pixel.background_color = Color::HSV(30, 20, light_value / 3);
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canvas.DrawText(x * 2, y * 4, tile.display, [tile, light_value](auto &pixel) {
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pixel.foreground_color = Color::HSV(tile.fg_h, tile.fg_s, light_value);
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pixel.background_color = Color::HSV(tile.bg_h, tile.bg_s, light_value / 2);
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});
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}
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}
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30
tilemap.cpp
30
tilemap.cpp
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@ -3,25 +3,27 @@
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#include "constants.hpp"
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#include "render.hpp"
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using nlohmann::json;
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using ftxui::Color;
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TileMap::TileMap(size_t width, size_t height) :
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$config("./assets/tiles.json"),
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$width(width),
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$height(height),
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$tile_ids(height, matrix::Row(width, SPACE_VALUE)),
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$display(height, TileRow(width, ""))
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$display(height, TileRow(width, {""}))
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{
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}
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void TileMap::dump(int show_x, int show_y) {
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SFMLRender::init_terminal();
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for(matrix::each_row it{$tile_ids}; it.next();) {
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string cell = $display[it.y][it.x];
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const TileCell &cell = $display[it.y][it.x];
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if(int(it.x) == show_x && int(it.y) == show_y) {
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fmt::print("{}<", cell);
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fmt::print("{}<", cell.display);
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} else {
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fmt::print("{} ", cell);
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fmt::print("{} ", cell.display);
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}
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if(it.row) fmt::print("\n");
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@ -32,16 +34,24 @@ void TileMap::load(matrix::Matrix &walls) {
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for(matrix::each_cell it{walls}; it.next();) {
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string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_TILE";
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std::wstring tile = $config.wstring(tile_name);
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string tile_s = $config[tile_name];
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std::wstring tile_id = $config.wstring(tile_name, "display");
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json tile_conf = $config[tile_name];
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TileCell tile{
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tile_conf["display"],
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tile_conf["foreground"][0],
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tile_conf["foreground"][1],
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tile_conf["foreground"][2],
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tile_conf["background"][0],
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tile_conf["background"][1],
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tile_conf["background"][2]};
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$tile_ids[it.y][it.x] = tile[0];
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$display[it.y][it.x] = tile_s;
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$tile_ids[it.y][it.x] = tile_id[0];
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$display[it.y][it.x] = tile;
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}
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}
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const string &TileMap::at(size_t x, size_t y) {
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const TileCell &TileMap::at(size_t x, size_t y) {
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return $display[y][x];
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}
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19
tilemap.hpp
19
tilemap.hpp
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@ -7,9 +7,20 @@
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#include "point.hpp"
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#include "matrix.hpp"
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#include "config.hpp"
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#include <ftxui/screen/color.hpp>
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typedef std::vector<std::string> TileRow;
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typedef std::vector<TileRow> TileDisplay;
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struct TileCell {
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std::string display;
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uint8_t fg_h;
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uint8_t fg_s;
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uint8_t fg_v;
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uint8_t bg_h;
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uint8_t bg_s;
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uint8_t bg_v;
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};
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typedef std::vector<TileCell> TileRow;
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typedef std::vector<TileRow> TileGrid;
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class TileMap {
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public:
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size_t $width;
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size_t $height;
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matrix::Matrix $tile_ids;
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TileDisplay $display;
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TileGrid $display;
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TileMap(size_t width, size_t height);
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size_t width() { return $width; }
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size_t height() { return $height; }
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void load(matrix::Matrix &walls);
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const std::string &at(size_t x, size_t y);
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const TileCell &at(size_t x, size_t y);
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void dump(int show_x=-1, int show_y=-1);
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bool INVARIANT();
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