Zed A. Shaw
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64855f3c90
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The gui can now pop open a modal based on clicking a button but I need to manage focus next.
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2024-11-17 13:23:18 -05:00 |
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Zed A. Shaw
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96ee16e598
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Figured out that I don't need a special screen, just send events to the component directly with OnEvent. However, you have to component->Add() or call Render(component, []) with it or else it's not considered a child.
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2024-11-14 12:37:31 -05:00 |
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Zed A. Shaw
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9bc9c9007f
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Now have a nice panel to hold all the UI panels we'll use later.
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2024-11-11 12:23:40 -05:00 |
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Zed A. Shaw
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7b5c84b5f7
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Cleaned up the gui display some more for future GUI elements.
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2024-11-10 12:53:29 -05:00 |
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Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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2024-11-08 13:18:43 -05:00 |
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Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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2024-11-05 02:38:36 -05:00 |
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Zed A. Shaw
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9397af2a11
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Rendering code stripped out of the GUI code.
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2024-10-30 18:54:51 -04:00 |
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Zed A. Shaw
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009b1e63a7
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More refactoring to get the GUI dumber.
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2024-10-30 02:13:31 -04:00 |
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Zed A. Shaw
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2fdbd63f4c
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Cleaning up and sorting out how to use the new events best.
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2024-10-29 23:39:03 -04:00 |
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Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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2024-10-28 19:46:55 -04:00 |
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Zed A. Shaw
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e57a13846f
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A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits.
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2024-10-21 22:43:34 -04:00 |
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Zed A. Shaw
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9083582420
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Make it possible to zoom in/out, but I may make this a combat thing where it's zoomed out until you encounter an enemy.
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2024-10-21 20:31:59 -04:00 |
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Zed A. Shaw
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02a45d890f
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Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming.
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2024-10-21 00:12:04 -04:00 |
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Zed A. Shaw
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9f1e9717a0
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Super jank prototype of my idea but I am rendering multiple characters per cell to give the effect of a more complex character. Now to make this a data setup so it's easy to make characters. Also, probably have little add ons to show things like weapons equiped, etc.
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2024-10-18 21:59:06 -04:00 |
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Zed A. Shaw
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31c86fa2b3
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Cleanup before trying to make the tile rendering faster by pre-loading the sprites needed, or caching as they're requested.
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2024-10-18 20:53:19 -04:00 |
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Zed A. Shaw
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fe5f7673ea
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Remove some unused variables.
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2024-10-18 00:28:23 -04:00 |
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Zed A. Shaw
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3dae65fe82
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Merge in the refactor from earlier.
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2024-10-17 21:49:57 -04:00 |
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Zed A. Shaw
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da64e526c4
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Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
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2024-10-17 21:43:19 -04:00 |
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Zed A. Shaw
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1bb8999610
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A bit more cleanup, but still looking for more organization.
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2024-10-16 23:15:56 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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b8a0d9bbd1
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Now able to render the map at a different size from the rest of the UI and also only shake the map.
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2024-10-05 17:24:07 -04:00 |
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Zed A. Shaw
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f9bf8f06ea
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Some jank test visual effects are working.
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2024-10-04 18:23:14 -04:00 |
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Zed A. Shaw
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6f952bfd28
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Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
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2024-10-04 16:57:11 -04:00 |
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Zed A. Shaw
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5cf66aad02
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
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Zed A. Shaw
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187edb898e
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Mostly all cleaned up now.
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2024-10-02 19:08:17 -04:00 |
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