Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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15 changed files with 213 additions and 64 deletions
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gui.hpp
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gui.hpp
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@ -58,6 +58,7 @@ public:
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void handle_world_events();
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void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
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void run_systems();
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void save_world();
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int main();
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};
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