Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.

This commit is contained in:
Zed A. Shaw 2024-10-28 19:46:55 -04:00
parent 9102bdc8ad
commit 4ed06b10b1
11 changed files with 144 additions and 41 deletions

View file

@ -1,5 +1,4 @@
#pragma once
#include <SFML/Audio.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
@ -13,6 +12,7 @@
#include <string>
#include "map.hpp"
#include "dinkyecs.hpp"
#include "sound.hpp"
using std::string;
using ftxui::Canvas, ftxui::Component, ftxui::Screen;
@ -37,8 +37,6 @@ enum class Value {
class GUI {
Map $game_map;
sf::SoundBuffer $hit_buf;
sf::Sound $hit_sound;
string $status_text = "NOT DEAD";
Component $document;
Component $map_view;